--[[ Script Name : SpawnScripts/FermentedGrape/apiratesailor.lua Script Author : Dorbin Script Date : 2022.12.04 05:12:45 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) AddTimer(NPC,MakeRandomInt(2000,5000),"EmoteLoop") end function EmoteLoop(NPC) if not IsInCombat(NPC) then SpawnSet(NPC,"mood_state",11852) choice = MakeRandomInt(1,5) if choice ==1 then PlayFlavor(NPC,"","","threaten",0,0) elseif choice ==2 then PlayFlavor(NPC,"","","taunt",0,0) elseif choice ==3 then PlayFlavor(NPC,"","","grumble",0,0) elseif choice ==4 then PlayFlavor(NPC,"","","swear",0,0) elseif choice ==5 then PlayFlavor(NPC,"","","frustrated",0,0) end end AddTimer(NPC,6000,"EmoteLoop") end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) local zone = GetZone(NPC) local Pirate1 = GetSpawnByLocationID(zone, 133781037) --FIRSTMATE local Pirate2 = GetSpawnByLocationID(zone, 133781036) --CUTTER local Pirate3 = GetSpawnByLocationID(zone, 133781038) local Pirate4 = GetSpawnByLocationID(zone, 133781039) local Pirate5 = GetSpawnByLocationID(zone, 133781035) local Pirate6 = GetSpawnByLocationID(zone, 133781034) local Captain = GetSpawnByLocationID(zone, 133781033) Attack(Pirate1,Spawn) Attack(Pirate2,Spawn) Attack(Pirate3,Spawn) Attack(Pirate4,Spawn) Attack(Pirate5,Spawn) Attack(Pirate6,Spawn) Attack(Captain,Spawn) end function death(NPC,Spawn) local zone = GetZone(NPC) local Pirate1 = GetSpawnByLocationID(zone, 133781037) --FIRSTMATE local Pirate2 = GetSpawnByLocationID(zone, 133781036) --CUTTER local Pirate3 = GetSpawnByLocationID(zone, 133781038) local Pirate4 = GetSpawnByLocationID(zone, 133781039) local Pirate5 = GetSpawnByLocationID(zone, 133781035) local Pirate6 = GetSpawnByLocationID(zone, 133781034) local Captain = GetSpawnByLocationID(zone, 133781033) local Bartender = GetSpawnByLocationID(zone, 133781031) local Bard = GetSpawnByLocationID(zone, 133781032) local Bobick = GetSpawnByLocationID(zone, 133781027) if not IsAlive(Pirate1) and not IsAlive(Pirate2) and not IsAlive(Pirate3) and not IsAlive(Pirate4) and not IsAlive(Pirate5) and not IsAlive(Pirate6) and not IsAlive(Captain) then if HasQuest(Spawn,5784) then SetStepComplete(Spawn,5784,1) end SpawnSet(Bartender,"name","a relieved bartender") SpawnSet(Bartender,"mood_state",0) SpawnSet(Bartender,"action_state",11214) SpawnSet(Bard,"name","a thankful bard") SpawnSet(Bard,"mood_state",11854) SpawnSet(Bard,"action_state",0) SpawnSet(Bobick,"action_state",11422) SpawnSet(Bobick,"name","a satisfied patron") end end