--[[ Script Name : SpawnScripts/FightClub/anawaitingcontestant.lua Script Author : Dorbin Script Date : 2022.10.26 12:10:48 Script Purpose : : --]] function aggro(NPC,Spawn) PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_death_gm_9f33cf68.mp3", "Don't break! Hold the line!", "", 3817730547, 2283622719, Spawn, 0) end function respawn(NPC) spawn(NPC) end function spawn(NPC) SpawnSet(NPC, "action_state", 372) AddTimer(NPC, math.random(2000,5000), "EmoteLoop") end function EmoteLoop(NPC) SpawnSet(NPC, "action_state", 0) if not IsInCombat(NPC)then local choice = MakeRandomInt(1,8) if choice == 1 then PlayAnimation(NPC, 1644) AddTimer(NPC, 1550, "Idle") elseif choice == 2 then PlayAnimation(NPC, 1646) AddTimer(NPC, 2100, "Idle") elseif choice == 3 then PlayAnimation(NPC, 1284) AddTimer(NPC, 2050, "Idle") elseif choice == 4 then PlayAnimation(NPC, 3021) AddTimer(NPC, 2100, "Idle") elseif choice == 5 then PlayAnimation(NPC, 1201) AddTimer(NPC, 1450, "Idle") elseif choice == 6 then PlayAnimation(NPC, 1181) AddTimer(NPC, 1550, "Idle") elseif choice == 7 then PlayAnimation(NPC, 4506) AddTimer(NPC, 3400, "Idle") else PlayAnimation(NPC, 3037) AddTimer(NPC, 2300, "Idle") end else AddTimer(NPC, 3400, "Idle") end end function Idle(NPC) PlayAnimation(NPC, 372) SpawnSet(NPC, "action_state", 372) local timer = MakeRandomInt(500,2500) AddTimer(NPC, timer, "EmoteLoop") end