--[[ Script Name : SpawnScripts/Firemyst/acharredherald.lua Script Author : LordPazuzu Script Date : 2022.07.28 03:07:15 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/Antonica_Skeleton1.lua") function spawn(NPC) local Level = GetLevel(NPC) local level1 = 16 local level2 = 17 local level3 = 18 local difficulty1 = 9 local hp1 = 3485 local power1 = 1350 local difficulty2 = 9 local hp2 = 3930 local power2 = 1670 local difficulty3 = 9 local hp3 = 4410 local power3 = 1670 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) elseif Level == level3 then SpawnSet(NPC, "difficulty", difficulty3) SpawnSet(NPC, "hp", hp3) SpawnSet(NPC, "power", power3) end ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 25, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 20, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 20, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end