--[[ Script Name : SpawnScripts/ForestRuins/questtreegermainscout.lua Script Author : Shatou Script Date : 2020.01.25 09:01:04 Script Purpose : : --]] local RETURNING_TO_THE_DISTURBANCE_QUEST_ID = 522 local BUSH_PARTS = 475035 local BUSH_SHOVEL = 1587510 local BUSH_FIRE = 1587511 local BUSH_PICKAXE = 1587512 local TREE_TENT = 475041 local TREE_INVIS_BOOK = 1587513 local GNOLL_TENT_MODEL_ID = 2467 local PARTS_MODEL_ID = 5211 local SHOVEL_MODEL_ID = 2212 local FIRE_MODEL_ID = 2019 local PICKAXE_MODEL_ID = 2821 local INVIS_MODEL_ID = 2306 local BOOK_MODEL_ID = 848 function spawn(NPC) if GetSpawnLocationID(NPC) == TREE_INVIS_BOOK then SetModelType(NPC, INVIS_MODEL_ID) end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function casted_on(NPC, Spawn, Message) if Message == "Sprinkle Nullification Powder" then if HasQuest(Spawn, RETURNING_TO_THE_DISTURBANCE_QUEST_ID) then SetStepComplete(Spawn, RETURNING_TO_THE_DISTURBANCE_QUEST_ID, 1) local zone = GetZone(Spawn) local parts_bush = GetSpawnByLocationID(zone, BUSH_PARTS) local shovel_bush = GetSpawnByLocationID(zone, BUSH_SHOVEL) local fire_bush = GetSpawnByLocationID(zone, BUSH_FIRE) local pickaxe_bush = GetSpawnByLocationID(zone, BUSH_PICKAXE) local tent_tree = GetSpawnByLocationID(zone, TREE_TENT) local book_tree = GetSpawnByLocationID(zone, TREE_INVIS_BOOK) SetModelType(parts_bush, PARTS_MODEL_ID) SpawnSet(parts_bush, "show_command_icon", "false") SpawnSet(parts_bush, "display_hand_icon", "false") SpawnSet(parts_bush, "visual_state", "3752") SetModelType(shovel_bush, SHOVEL_MODEL_ID) SpawnSet(shovel_bush, "show_command_icon", "false") SpawnSet(shovel_bush, "display_hand_icon", "false") SpawnSet(shovel_bush, "visual_state", "3752") SetModelType(fire_bush, FIRE_MODEL_ID) SpawnSet(fire_bush, "show_command_icon", "false") SpawnSet(fire_bush, "display_hand_icon", "false") SpawnSet(fire_bush, "visual_state", "3752") SetModelType(pickaxe_bush, PICKAXE_MODEL_ID) SpawnSet(pickaxe_bush, "show_command_icon", "false") SpawnSet(pickaxe_bush, "display_hand_icon", "false") SpawnSet(pickaxe_bush, "visual_state", "3752") SetModelType(tent_tree, GNOLL_TENT_MODEL_ID) SpawnSet(tent_tree, "show_command_icon", "false") SpawnSet(tent_tree, "display_hand_icon", "false") SetModelType(book_tree, BOOK_MODEL_ID) SpawnSet(book_tree, "visual_state", "3752") end end end