--[[ Script Name : SpawnScripts/Freeport/Feepsin.lua Script Author : Premierio015 Script Date : 2020.08.21 04:08:08 Script Purpose : : --]] QUEST = 575 function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 5 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1046.mp3", "", "", 0, 0, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "I won't keep you too long, but I do have a question. Have you heard anything about roekillik spies in our midst here in Freeport?", "dlg01") StartConversation(conversation, NPC, Spawn, "I'm sorry, I haven't got time to talk right now. I'm busy in my studies.") else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1046.mp3", "", "", 0, 0, Spawn) end end function dlg01(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "What makes you say that? We're inside the city walls!", "dlg02") StartConversation(conversation, NPC, Spawn, "Shh!! Don't say that too loud. They could be all around us! I must learn all I can about them before it's too late!") end function dlg02(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Why do you think the roekillik have anything to do with it, though? We're in a large city. There's a number of reasons for any of those things." , "progress") StartConversation(conversation, NPC, Spawn, "That's what I would like to believe, too, but I'm beginning to change my mind. Something is going on... shadows in the streets, voices out of sight, and other ratonga just... disappearing.") end function progress(NPC, Spawn) FaceTarget(NPC, Spawn) SetStepComplete(Spawn, QUEST, 5) PlayAnimation(NPC, 12030) local conversation = CreateConversation() AddConversationOption(conversation, "Hmm... that is interesting. All right. I'll leave you to your studies. Farewell.") StartConversation(conversation, NPC, Spawn, "That's what I thought, too. I've seen some of the ratonga who have vanished. They come back days later, but they are different. A wildness in their eyes, a sinister sneer on their faces, mocking laughter in their voices. No, friend, I think it's much more than the normal goings-on in a big city.") end function respawn(NPC) end