--[[ Script Name : SpawnScripts/Freeport/Salla.lua Script Author : Premierio015 Script Date : 2020.08.19 07:08:58 Script Purpose : : --]] QUEST = 575 function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1031.mp3", "", "point", 0, 0, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Wait, one of who?", "dlg01") StartConversation(conversation, NPC, Spawn, "Who are you?? Are you... are you one of them?") else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1031.mp3", "", "", 0, 0, Spawn) end end function dlg01(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Here in Freeport? Aren't they outside the gates?", "dlg02") StartConversation(conversation, NPC, Spawn, "The followers of the roekillik. I've heard things... I've heard whispers from around corners, and seen mysterious figures just on the edge of my sight.") end function dlg02(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Is that so? Do you think that the roekillik spies are here, then?", "progress") StartConversation(conversation, NPC, Spawn, "I've seen them out there in Commonlands before, of course. We would take care of the ones we would find who strayed to close to the city, but they stayed out beyond the walls. But the things I've seen... they are in our walls. Inside Freeport.") end function progress(NPC, Spawn) FaceTarget(NPC, Spawn) SetStepComplete(Spawn, QUEST, 3) local conversation = CreateConversation() AddConversationOption(conversation, "No, they shouldn't. Let's hope you were mistaken. Farewell.") StartConversation(conversation, NPC, Spawn, "I don't know, and all I can do is hope that it's all my imagination. I thought we were safe here! The roekillik shouldn't be near us here!") end function respawn(NPC) end