--[[ Script Name : SpawnScripts/FreeportCitizenshipTrialChamber/asludgewalkerhatchling.lua Script Author : Dorbin Script Date : 2023.06.25 03:06:09 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC) combatModule(NPC, Spawn) AddTimer(NPC,MakeRandomInt(0,2800),"ChooseMovement") end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z, 1,math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z + 4, 1, math.random(5,15)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z - 4, 1, math.random(5,15)) MovementLoopAddLocation(NPC, X - 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z, 1, math.random(5,15)) MovementLoopAddLocation(NPC, X + 5, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z - 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,15)) MovementLoopAddLocation(NPC, X - 5, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 6, Y, Z, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z + 4, 1, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function respawn(NPC, Spawn) spawn(NPC) end