--[[ Script Name : Quests/FrostfangSea/halas_three_barrels_snow.lua Script Purpose : the spawns "halas_three_barrels_snow_01" and "halas_three_barrels_snow_02" Script Author : theFoof Script Date : 2013.5.14 --]] local RepellingCritters = 7 function spawn(NPC) SetRequiredQuest(NPC, RepellingCritters, 3) end function casted_on(NPC, Spawn, SpellName) if SpellName == "Apply the Repellent" and GetQuestStep(Spawn, RepellingCritters) == 3 then SetStepComplete(Spawn, RepellingCritters, 3) local zone = GetZone(NPC) -- the following code removes access from publicly spawned raiders, spawns new raiders, makes them path 35 meters south, then despawns them local raider = GetSpawnByLocationID(zone, 14) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 14) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 15) RemoveSpawnAccess(raider, Spawn) local new = GetSpawnByLocationID(zone, 15) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 26) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 26) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 33) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 33) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 38) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 38) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 48) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 48) AddSpawnAccess(new, Spawn) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 50) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 50) SpawnRaider(new) local raider = GetSpawnByLocationID(zone, 74) RemoveSpawnAccess(raider, Spawn) local new = SpawnByLocationID(zone, 74) AddSpawnAccess(new, Spawn) SpawnRaider(new) end end function SpawnRaider(NPC) X = GetX(NPC) Y = GetY(NPC) Z = GetZ(NPC) SetSpeed(NPC, 13) MoveToLocation(NPC, X, Y, Z + 35) AddTimer(NPC, 3000, "Despawn") end