--[[ Script Name : SpawnScripts/Generic/random_pattern_long_short_delay.lua Script Author : LordPazuzu Script Date : 2022.07.05 05:07:13 Script Purpose : : --]] dofile("SpawnScripts/Generic/CatalogueQuestUpdates.lua") require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 50, Y, Z, 2,0) MovementLoopAddLocation(NPC, X + 50, Y, Z + 50, 2, 5) MovementLoopAddLocation(NPC, X - 25, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X , Y, Z + 50, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 50, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 50, Y, Z - 50, 2, 5) MovementLoopAddLocation(NPC, X - 50, Y, Z +10, 2, 0) MovementLoopAddLocation(NPC, X , Y, Z - 50, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement") end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 50, Y, Z +50, 2, 0) MovementLoopAddLocation(NPC, X + 50, Y, Z - 50, 2, 5) MovementLoopAddLocation(NPC, X - 50, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 50, Y, Z - 25, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 50, Y, Z +30, 2, 0) MovementLoopAddLocation(NPC, X - 50, Y, Z, 2, 5) MovementLoopAddLocation(NPC, X - 50, Y, Z -25, 2, 0) MovementLoopAddLocation(NPC, X - 50, Y, Z + 10, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end