--[[ Script Name : SpawnScripts/Generic/random_pattern_tiny_med_delay.lua Script Author : LordPazuzu Script Date : 2022.10.18 06:10:40 Script Purpose : : --]] dofile("SpawnScripts/Generic/CatalogueQuestUpdates.lua") require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, 0) MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(7,15)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X, Y, Z, 2,0) MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, 0) MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, math.random(7,15)) MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15)) end math.random(10,15) function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end