--[[ Script Name : SpawnScripts/Graystone/Oakfist.lua Script Purpose : Oakfist Script Author : John Adams/Scatman Script Date : 2008.09.21 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "RandomTalk", "LeaveRange") end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomTalk(NPC, Spawn, false) end function RandomTalk(NPC, Spawn, Option) local choice = 0 if Option == nil then choice = math.random(1, 100) end if choice < 25 then FaceTarget(NPC, Spawn) local choice = math.random(1, 4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2160906698, 176729787, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2230797709, 3854601007, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies, right before ya, to fill your adventuring needs.", "smile", 2986424867, 2267649224, Spawn) else PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 3654607078, 2614139251, Spawn) end end end function LeaveRange(NPC, Spawn) end