--[[ Script Name : SpawnScripts/Graystone/SoothsayerReyala.lua Script Author : Dorbin Script Date : 2022.03.11 11:03:14 Script Purpose : Good Seer Script : --]] local FIGHTER = 1 local WARRIOR =2 local GUARDIAN= 3 local BERSERKER = 4 local BRAWLER = 5 local MONK = 6 local BRUISER= 7 local CRUSADER = 8 local SHADOWKNIGHT = 9 local PALADIN = 10 local PRIEST = 11 local CLERIC = 12 local TEMPLAR = 13 local INQUISITOR = 14 local DRUID = 15 local WARDEN = 16 local FURY = 17 local SHAMAN = 18 local MYSTIC = 19 local DEFILER = 20 local MAGE = 21 local SORCERER = 22 local WIZARD = 23 local WARLOCK = 24 local ENCHANTER = 25 local ILLUSIONIST = 26 local COERCER = 27 local SUMMONER = 28 local CONJUROR = 29 local NECROMANCER = 30 local SCOUT = 31 local ROGUE = 32 local SWASHBUCKLER = 33 local BRIGAND = 34 local BARD = 35 local TROUBADOR = 36 local DIRGE = 37 local PREDATOR = 38 local RANGER = 39 local ASSASSIN = 40 local ANIMALIST = 41 local BEASTLORD = 42 local SHAPER = 43 local CHANNELER = 44 function spawn(NPC) SetPlayerProximityFunction(NPC, 5, "InRange", "LeaveRange") waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 898.85, -22.61, -101.52, 2, math.random(15, 30)) MovementLoopAddLocation(NPC, 896.39, -22.61, -104.37,2, math.random(15, 30)) MovementLoopAddLocation(NPC, 896.09, -22.61, -104.17,2, math.random(15, 30)) MovementLoopAddLocation(NPC, 896.99, -22.37, -109.86,2, math.random(15, 30)) MovementLoopAddLocation(NPC,896.97, -22.37, -110.01,2, 1) MovementLoopAddLocation(NPC, 899.54, -22.61, -102.76,2, 0) MovementLoopAddLocation(NPC, 899.54, -22.61, -102.92,2, math.random(15, 30)) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Seer(NPC,Spawn) end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) --Quest Callout if math.random(1, 100) <= 25 then FaceTarget(NPC, Spawn) SeerShout(NPC, Spawn) end end function Seer(NPC,Spawn) choice = math.random(1,2) FaceTarget(NPC, Spawn) if choice ==1 then PlayFlavor(NPC, "","", "ponder", 0, 0, Spawn) else if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_scout_gf_a250f41f.mp3","Stealth, guile, and brovado shall follow you on your path to greatness.", "orate", 3335989969, 3601217765, Spawn) elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_mage_gf_f18445ae.mp3","Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "orate", 2143349270, 291509869, Spawn) elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_priest_gf_5c80506d.mp3","Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "orate", 1603654197, 361421551, Spawn) elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 2750782728, 2274979632, Spawn) end end end function SeerShout(NPC,Spawn) if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_scout_gf_a250f41f.mp3","Stealth, guile and brovado shall follow you on your path to greatness.", "orate", 3335989969, 3601217765, Spawn) elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_mage_gf_f18445ae.mp3","Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "orate", 2143349270, 291509869) elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_priest_gf_5c80506d.mp3","Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "orate", 1603654197, 361421551) elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 2750782728, 2274979632) end end