--[[ Script Name : SpawnScripts/Graystone/Steelvein.lua Script Purpose : Steelvein Script Author : John Adams Script Date : 2008.09.21 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomTalk(NPC, Spawn, false) end function RandomTalk(NPC, Spawn, Option) local choice = 0 if Option == nil then choice = math.random(1, 100) end if choice < 25 then FaceTarget(NPC, Spawn) local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 578929529, 647853, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2476632966, 344262300, Spawn) else PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 2158784304, 1517987989, Spawn) end end end