--[[ Script Name : SpawnScripts/GreaterFaydark/MatronoftheNursery.lua Script Purpose : Matron of the Nursery Script Author : John Adams Script Date : 2009.02.05 Script Notes : Auto-Generated Conversation from PacketParser Data --]] dofile("SpawnScripts/Generic/GenericVoiceOvers.lua") local QUEST_1 = 83 function spawn(NPC) SetPlayerProximityFunction(NPC, 15, "inRange", "leaveRange") ProvidesQuest(NPC, QUEST_1) end function inRange(NPC, Spawn) if not HasCompletedQuest(Spawn, QUEST_1) and not HasQuest(Spawn, QUEST_1) then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/quest/quest_matron_of_the_bloom_nursery_help_66ff3ea.mp3", "Please! We need your help!", "wave", 1753177946, 2265055232, Spawn) end end function leaveRange(NPC, Spawn) end function hailed(NPC, Spawn) GenericHail(NPC, Spawn) if HasCompletedQuest(Spawn, QUEST_1) then elseif HasQuest(Spawn, QUEST_1) then onQuest1(NPC, Spawn) else beforeQuest1_1(NPC, Spawn) end end --[[ Quest 1 ]]-- function beforeQuest1_1(NPC, Spawn) local conversation = CreateConversation() FaceTarget(NPC, Spawn) AddConversationOption(conversation, "Let me help take care of this. Where are the shrumblers?", "beforeQuest1_2") AddConversationOption(conversation, "What is this place?", "beforeQuest1_3") AddConversationOption(conversation, "I can't assist right now. I'll return another time.") StartConversation(conversation, NPC, Spawn, "I am so pleased that you answered my summons. Look at what has become of the Nursery! These shrumblers appeared suddenly, and have been devouring the roots of our precious flowers! The flowers could all wither and perish!") end function beforeQuest1_2(NPC, Spawn) local conversation = CreateConversation() FaceTarget(NPC, Spawn) AddConversationOption(conversation, "I will see it done", "offerQuest1") AddConversationOption(conversation, "Perhaps another time. Farewell!") StartConversation(conversation, NPC, Spawn, "Look around the base of the flowers here in the Nursery. Destroy any of the shrumbler hatchlings you find!") end function beforeQuest1_3(NPC, Spawn) local conversation = CreateConversation() FaceTarget(NPC, Spawn) AddConversationOption(conversation, "So these are all unborn fae? If the flowers die, what becomes of them?", "beforeQuest1_4") AddConversationOption(conversation, "I see. Then it is crucial I take care of these shrumblers.", "beforeQuest1_2") AddConversationOption(conversation, "Maybe another time. Farewell.") StartConversation(conversation, NPC, Spawn, "These are the budding flowers for newborn fae, and this is the Nursery, in which we tend and care for them. When a fae dies naturally, the come a beautiful delicate flower, housing the spirit of the departed fae.") end function beforeQuest1_4(NPC, Spawn) local conversation = CreateConversation() FaceTarget(NPC, Spawn) AddConversationOption(conversation, "I will. Where can I find the shrumblers?", "beforeQuest1_2") AddConversationOption(conversation, "It seems like too big of a job for me. Farewell.") StartConversation(conversation, NPC, Spawn, "The unborn fae will die, and all of the collective knowledge of their spirit will be lost forever. Please, you must help us prevent the lose of any more fae spirits!") end function offerQuest1(NPC, Spawn) OfferQuest(NPC, Spawn, QUEST_1) end function onQuest1(NPC, Spawn) local conversation = CreateConversation() FaceTarget(NPC, Spawn) if (GetQuestStep(Spawn, QUEST_1) == 2) then else StartConversation(conversation, NPC, Spawn, "Please hurry with your task.") end end --[[ function spawn(NPC) SetPlayerProximityFunction(NPC, 20, "inRange", "leaveRange") ProvidesQuest(NPC, 133) ProvidesQuest(NPC, 134) ProvidesQuest(NPC, 135) ProvidesQuest(NPC, 136) ProvidesQuest(NPC, 137) end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) if HasQuest(Spawn, 133) then -- she only shouts for help when you have not done her quest line elseif HasCompletedQuest(Spawn, 133) then -- she only shouts for help when you have not done her quest line else PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/quest/quest_matron_of_the_bloom_nursery_help_66ff3ea.mp3", "Please! We need your help!", "wave", 1753177946, 2265055232, Spawn) end end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, 133) then if HasCompletedQuest(Spawn, 134) then if HasCompletedQuest(Spawn, 135) then if HasCompletedQuest(Spawn, 136) then if HasCompletedQuest(Spawn, 137) then QuestsComplete(NPC, Spawn) elseif HasQuest(Spawn, 137) then if GetQuestStep(Spawn, 137) == 1 then -- quest not complete yet Say(NPC, "Please finish your task", Spawn) elseif GetQuestStep == 2 then -- handing in quest SetStepComplete(Spawn, 137, 2) Quest5Done(NPC, Spawn) end else -- does not have quest yet MessageFromTheMatron(NPC, Spawn) end elseif HasQuest(Spawn, 136) then if GetQuestStep(Spawn, 136) == 1 then -- quest not complete yet FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "No, I have not gathered them yet.") StartConversation(conversation, NPC, Spawn, "Welcome back, " .. GetName(Spawn) .. ". Were you able to gather the healing herbs I need?") elseif GetQuestStep(Spawn, 136) == 2 then -- handing in quest SetStepComplete(Spawn, 136, 2) Quest4Done(NPC, Spawn) end else -- does not have quest yet HerbsofHealing(NPC, Spawn) end elseif HasQuest(Spawn, 135) then if GetQuestStep(Spawn, 135) == 1 then -- quest not complete yet FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery009.mp3", "", "", 768214181, 1308439553, Spawn) AddConversationOption(conversation, "No, not yet.") StartConversation(conversation, NPC, Spawn, "Were you able to find out what the grobins at the pond were up to?") elseif GetQuestStep(Spawn, 135) == 2 then -- handing in quest SetStepComplete(Spawn, 135, 2) Quest3Done(NPC, Spawn) end else -- does not have quest yet GrobinTroubleAtThePond(NPC, Spawn) end elseif HasQuest(Spawn, 134) then if GetQuestStep(Spawn, 134) == 1 then -- quest not yet complete PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery006.mp3", "", "", 3086001028, 2261685856, Spawn) AddConversationOption(conversation, "I am not sure yet.") StartConversation(conversation, NPC, Spawn, "Are the grobin scouts still out there?") elseif GetQuestStep(Spawn, 134) == 2 then -- handing in quest SetStepComplete(Spawn, 134, 2) Quest2Done(NPC, Spawn) end else -- does not have quest RunningOffTheGrobinScouts(NPC, Spawn) end elseif HasQuest(Spawn, 133) then if GetQuestStep(Spawn, 133) == 1 then -- quest not complete yet Say(NPC, "Please! You must get rid of the shrumblers before they eat the spirit blooms!", Spawn) elseif GetQuestStep(Spawn, 133) == 2 then -- handing in the quest SetStepComplete(Spawn, 133, 2) Quest1Done(NPC, Spawn) end else -- does not have quest Infestation(NPC, Spawn) end end ------------------------------------------------------------------------------- ---------- Quest Dialogs ---------- ------------------------------------------------------------------------------- function Infestation(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery001.mp3", "", "", 3995853929, 1976845236, Spawn) AddConversationOption(conversation, "Yes, I'll get rid of the shrumblers.", "Infestation_dlg2") AddConversationOption(conversation, "It's not my problem.") StartConversation(conversation, NPC, Spawn, "Thank Tunare you're here! There's little time to explain. An infestation of shrumblers has appeared in the nursery and they're eating the spirit blooms! Can you help us?") end function Infestation_dlg2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_bloom_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery002.mp3", "", "", 1028015490, 2786542994, Spawn) AddConversationOption(conversation, "I'll be safe.", "OfferQuest1") StartConversation(conversation, NPC, Spawn, "The spirit blooms grow both to the east and west of here. Please be careful!") end function RunningOffTheGrobinScouts(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery004.mp3", "", "", 849551346, 2426315385, Spawn) AddConversationOption(conversation, "Sure, I'll check things out.", "OfferQuest2") AddConversationOption(conversation, "I already helped you once, goodbye.") StartConversation(conversation, NPC, Spawn, "The shrumblers came from the direction of the pond just to the southwest. Vile grobin scouts were recently seen in that area. I know it is much to ask, but could you check out the area and get rid of any grobin scouts that you find?") end function GrobinTroubleAtThePond(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery007.mp3", "", "", 155606057, 734892147, Spawn) AddConversationOption(conversation, "I'll stop them.", "OfferQuest3") AddConversationOption(conversation, "I've helped you enough, goodbye.") StartConversation(conversation, NPC, Spawn, "You noticed the grobins putting something in the pond's water? This is most troubling. The creatures and plants of this area depend on that enchanted water to grow big and strong! The grobins must be stopped or many things will suffer.") end function HerbsofHealing(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery010.mp3", "", "", 2687383899, 130888406, Spawn) AddConversationOption(conversation, "What is wrong?", "HerbsofHealing_dlg2") StartConversation(conversation, NPC, Spawn, "So the grobin were behind the infestation! I knew it! Putting those eggs in the enchanted pond would make the shrumblers grow incredibly quick and strong. Hmm, I wonder where they were getting all those eggs, though. That question will have to wait, however. I've discovered a greater problem.") end function HerbsofHealing_dlg2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery011.mp3", "", "", 1314428688, 3908522277, Spawn) AddConversationOption(conversation, "I can get what you need.", "HerbsofHealing_dlg3") AddConversationOption(conversation, "I've done enough to help, goodbye.") StartConversation(conversation, NPC, Spawn, "It seems the shrumblers did more damage to the spirit blooms than I previously thought. I need to heal the blooms but I don't have the components with me.") end function HerbsofHealing_dlg3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery011.mp3", "", "", 1314428688, 3908522277, Spawn) AddConversationOption(conversation, "I'll go gather some.", "OfferQuest4") StartConversation(conversation, NPC, Spawn, "Thank you, " .. GetName(Spawn) .. ". The herbs can be harvested from the faeicia plants not far from here to the west.") end function MessageFromTheMatron(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery014.mp3", "", "", 1963879689, 3046606981, Spawn) AddConversationOption(conversation, "You are welcome.", "MessageFromTheMatron_dlg_2") StartConversation(conversation, NPC, Spawn, "Very good. I'll begin the healing of the spirit blooms. Thank you so much for all you've done. I don't know what we would've done if you hadn't awoken when you did.") end function MessageFromTheMatron_dlg_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery015.mp3", "", "", 2641012186, 3622995691, Spawn) AddConversationOption(conversation, "I can take the message for you.", "MessageFromTheMatron_dlg_3") AddConversationOption(conversation, "Forget it, I've helped enough.") StartConversation(conversation, NPC, Spawn, "Before you go, can you do one last thing for me? I fear the grobins will try attacking the spirit blooms again. I need you to deliver a message to Sentry Trillis and warn him about the grobins.") end function MessageFromTheMatron_dlg_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery016.mp3", "", "", 3997346506, 1167918210, Spawn) AddConversationOption(conversation, "Goodbye, Matron of the Nursery.", "OfferQuest5") StartConversation(conversation, NPC, Spawn, "Thank you, .. GetName(Spawn) .. . May Tunare bless you for all you have done! Now I have some spirit blooms to heal.") end ------------------------------------------------------------------------------- ---------- Offer Quests ---------- ------------------------------------------------------------------------------- function OfferQuest1(NPC, Spawn) OfferQuest(NPC, Spawn, 133) end function OfferQuest2(NPC, Spawn) OfferQuest(NPC, Spawn, 134) end function OfferQuest3(NPC, Spawn) OfferQuest(NPC, Spawn, 135) end function OfferQuest4(NPC, Spawn) OfferQuest(NPC, Spawn, 136) end function OfferQuest5(NPC, Spawn) OfferQuest(NPC, Spawn, 137) end ------------------------------------------------------------------------------- ---------- Quest is done ---------- ------------------------------------------------------------------------------- function Quest1Done(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_bloom_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery003.mp3", "", "", 3759250787, 3072440842, Spawn) AddConversationOption(conversation, "Where did they come from?", "RunningOffTheGrobinScouts") AddConversationOption(conversation, "Have a good day, goodbye.") StartConversation(conversation, NPC, Spawn, "Thank you so much! The spirit blooms should be fine now. It was strange... we've never seen shrumblers that large or in such great numbers.") end function Quest2Done(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery006.mp3", "", "", 3086001028, 2261685856, Spawn) AddConversationOption(conversation, "I ran a few of them off.. I also saw some grobins putting something in the water of the pond.", "GrobinTroubleAtThePond") AddConversationOption(conversation, "I am not sure yet.") StartConversation(conversation, NPC, Spawn, "Are the grobin scouts still out there?") end function Quest3Done(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery009.mp3", "", "", 768214181, 1308439553, Spawn) AddConversationOption(conversation, "Yes. They had jars of shrumbler eggs that they were pouring into the pond.", "HerbsofHealing") AddConversationOption(conversation, "No, not yet.") StartConversation(conversation, NPC, Spawn, "Were you able to find out what the grobins at the pond were up to?") end function Quest4Done(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/matron_of_the_nursery/_exp03/exp03_rgn_greater_faydark/matron_of_the_nursery/matron_of_the_nursery013.mp3", "", "", 793594959, 1637646288, Spawn) AddConversationOption(conversation, "Yes, I have them right here.", "MessageFromTheMatron") AddConversationOption(conversation, "No, I have not gathered them yet.") StartConversation(conversation, NPC, Spawn, "Welcome back, .. GetName(Spawn) .. . Were you able to gather the healing herbs I need?") end --]]