--[[ Script Name : SpawnScripts/GreaterFaydark/SuaAugren.lua Script Purpose : Sua Augren Script Author : John Adams Script Date : 2009.03.01 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren001.mp3", "", "", 3127279058, 3080550258, Spawn) AddConversationOption(conversation, "I understand, goodbye.", "dlg_6_1") StartConversation(conversation, NPC, Spawn, "I'd love to chat but I've so much work to do.") if convo==9 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren001.mp3", "", "", 3127279058, 3080550258, Spawn) AddConversationOption(conversation, "Ami wants you to fix her coat. She broke the buttons... but wants you to know she didn't mean it.", "dlg_9_1") AddConversationOption(conversation, "I understand, goodbye.") StartConversation(conversation, NPC, Spawn, "I'd love to chat but I've so much work to do.") end if convo==11 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren001.mp3", "", "", 3127279058, 3080550258, Spawn) AddConversationOption(conversation, "Ami wants you to fix her coat. She broke the buttons... but wants you to know she didn't mean it.", "dlg_11_1") AddConversationOption(conversation, "I understand, goodbye.") StartConversation(conversation, NPC, Spawn, "I'd love to chat but I've so much work to do.") end end function dlg_9_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren002.mp3", "", "", 1571651111, 2153698072, Spawn) AddConversationOption(conversation, "What happened?", "dlg_9_2") StartConversation(conversation, NPC, Spawn, "Oh, Ami... what am I going to do with you? Everything is such a crisis with her right now. This journey has been rough on her.") end function dlg_9_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren003.mp3", "", "", 611419261, 1072752840, Spawn) AddConversationOption(conversation, "Oh no.", "dlg_9_3") StartConversation(conversation, NPC, Spawn, "My husband, daughter, and I used to live on the island of Mara. My husband wanted to leave the isle once all the outsiders began visiting our village, and he realized the world was a much bigger place. He paid for passage on a ship for all three of us, but the sailors on the ship were evil.") end function dlg_9_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren004.mp3", "", "", 1417138229, 4170289581, Spawn) AddConversationOption(conversation, "That's good. So why is Ami upset?", "dlg_9_4") StartConversation(conversation, NPC, Spawn, "They took our money and dumped us on a nearby shore a few weeks ago. The captain even took my jewelry... that seawitch! But good fortune was on our side. The lovely fairy people here took us in. Now, my husband and I work to pull our own weight; I sew clothes for the new fae and he guards the city of Kelethin.") end function dlg_9_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren005.mp3", "", "", 3498594905, 1976708, Spawn) AddConversationOption(conversation, "I'll get the doll back for her.", "dlg_9_5") AddConversationOption(conversation, "That's too bad. Goodbye.") StartConversation(conversation, NPC, Spawn, "The ride across the ocean scared her, but worst of all she lost her favorite doll. When our things were unceremoniously thrown ashore, a large bee lady named Yellowjacket swooped in and snatched up Ami's doll.") end function dlg_9_5(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren006.mp3", "", "", 2584537319, 806721000, Spawn) AddConversationOption(conversation, "No problem. I'll get the doll for Ami.", "dlg_9_6") StartConversation(conversation, NPC, Spawn, "I couldn't ask you to do that. It would be wonderful if Ami got her doll back, but it's too dangerous. ") end function dlg_11_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren002.mp3", "", "", 1571651111, 2153698072, Spawn) AddConversationOption(conversation, "What happened?", "dlg_11_2") StartConversation(conversation, NPC, Spawn, "Oh, Ami... what am I going to do with you? Everything is such a crisis with her right now. This journey has been rough on her.") end function dlg_11_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren003.mp3", "", "", 611419261, 1072752840, Spawn) AddConversationOption(conversation, "Oh no.", "dlg_11_3") StartConversation(conversation, NPC, Spawn, "My husband, daughter, and I used to live on the island of Mara. My husband wanted to leave the isle once all the outsiders began visiting our village, and he realized the world was a much bigger place. He paid for passage on a ship for all three of us, but the sailors on the ship were evil.") end function dlg_11_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren004.mp3", "", "", 1417138229, 4170289581, Spawn) AddConversationOption(conversation, "That's good. So why is Ami upset?", "dlg_11_4") StartConversation(conversation, NPC, Spawn, "They took our money and dumped us on a nearby shore a few weeks ago. The captain even took my jewelry... that seawitch! But good fortune was on our side. The lovely fairy people here took us in. Now, my husband and I work to pull our own weight; I sew clothes for the new fae and he guards the city of Kelethin.") end function dlg_11_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren005.mp3", "", "", 3498594905, 1976708, Spawn) AddConversationOption(conversation, "I'll get the doll back for her.", "dlg_11_5") AddConversationOption(conversation, "That's too bad. Goodbye.") StartConversation(conversation, NPC, Spawn, "The ride across the ocean scared her, but worst of all she lost her favorite doll. When our things were unceremoniously thrown ashore, a large bee lady named Yellowjacket swooped in and snatched up Ami's doll.") end function dlg_11_5(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/sua_augren/sua_augren006.mp3", "", "", 2584537319, 806721000, Spawn) AddConversationOption(conversation, "No problem. I'll get the doll for Ami.", "dlg_11_6") StartConversation(conversation, NPC, Spawn, "I couldn't ask you to do that. It would be wonderful if Ami got her doll back, but it's too dangerous. ") end --[[ raw_conversations PlayFlavor(NPC, "voiceover/english/exp03_questvo2/sua_augren/_exp03/exp03_rgn_greater_faydark/quest/sua_augren_parent_completed_2c6d84eb.mp3", "Thank you for helping my daughter. You don't know how happy she is to have her doll back.", "thanks", 4098571631, 889694424, Spawn) --]]