--[[ Script Name : SpawnScripts/GrimgashsLair/aGruttoothwitchdoctor.lua Script Author : LordPazuzu Script Date : 2022.09.20 02:09:26 Script Purpose : : --]] require "SpawnScripts/Generic/NPCModule" function spawn(NPC, Spawn) NPCModule(NPC, Spawn) AddTimer(NPC,2000,"EmoteLoop") end function EmoteLoop(NPC,Spawn) if IsInCombat(NPC) == false and HasMoved(NPC) == false then choice = MakeRandomInt(1,13) if choice == 1 then PlayFlavor(NPC, "", "", "neener", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "", "rude", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "", "", "scratch", 0, 0, Spawn, 0) elseif choice == 4 then PlayFlavor(NPC, "", "", "dance", 0, 0, Spawn, 0) elseif choice == 5 then PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn, 0) elseif choice == 6 then PlayFlavor(NPC, "", "", "orate", 0, 0, Spawn, 0) elseif choice == 7 then PlayFlavor(NPC, "", "", "duck", 0, 0, Spawn, 0) elseif choice == 8 then PlayFlavor(NPC, "", "", "cackle", 0, 0, Spawn, 0) elseif choice == 9 then PlayFlavor(NPC, "", "", "notworthy", 0, 0, Spawn, 0) elseif choice == 10 then PlayFlavor(NPC, "", "", "taunt", 0, 0, Spawn, 0) elseif choice == 11 then PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn, 0) elseif choice == 12 then PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0) elseif choice == 13 then PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn, 0) end AddTimer(NPC,MakeRandomInt(7000,9000),"EmoteLoop") else AddTimer(NPC,MakeRandomInt(10000,11000),"EmoteLoop") end end function respawn(NPC) spawn(NPC) end