--[[ Script Name : SpawnScripts/IsleRefuge1/RiviceaGoldwind.lua Script Author : Dorbin Script Date : 2022.09.04 06:09:40 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh, hi. Don't mind me, I'm just looking around for interesting items to add to my collection.") choice = MakeRandomInt(1,3) if choice == 1 then Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1011.mp3", 0, 0) elseif choice ==2 then Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1011.mp3", 0, 0) elseif choice ==3 then Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1011.mp3", 0, 0) end PlayFlavor(NPC, "", "", "hello", 0,0, Spawn) if HasCollectionsToHandIn(Spawn) then Dialog.AddOption("I have a collection for you.", "TurnIn") end Dialog.AddOption("What kind of collections?","Collections") Dialog.AddOption("Good bye.") Dialog.Start() end function respawn(NPC) spawn(NPC) end function Collections(NPC,Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC, "", "", "nod", 0,0, Spawn) Dialog.AddDialog("Why, any sort of collection. There's so much out there to find! Just open your eyes and peek under the rocks. If you find anything interesting, let me have a look. Collecting is the only way I seem to relive my youth!") Dialog.AddOption("I'll keep that in mind.") Dialog.Start() end function TurnIn(NPC,Spawn) HandInCollections(Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC, "", "", "thanks", 0,0, Spawn) Dialog.AddDialog("Thank you so much! This will make a fantastic addition to my collections! Please take this for helping me.") Dialog.AddOption("Okay, bye!") Dialog.Start() end