--[[ Script Name : SpawnScripts/IsleRefuge1/aGruttoothlaborerPonder.lua Script Author : LordPazuzu Script Date : 2022.09.06 08:09:39 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/BaseGoblin1.lua") require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) local Level = GetLevel(NPC) local level1 = 3 local level2 = 4 local difficulty1 = 6 local hp1 = 75 local power1 = 45 local difficulty2 = 6 local hp2 = 110 local power2 = 55 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end SpawnSet(NPC, "visual_state", 12030) SetInfoStructUInt(NPC, "hp_regen_override", 1) SetInfoStructSInt(NPC, "hp_regen", 0) end function aggro(NPC,Spawn) SpawnSet(NPC, "visual_state", 0) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end