--[[ Script Name : SpawnScripts/IsleRefuge1/aGruttoothprotector.lua Script Author : LordPazuzu Script Date : 2022.09.13 08:09:15 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/BaseGoblin2.lua") require "SpawnScripts/Generic/NPCModule" function spawn(NPC, Spawn) NPCModule(NPC, Spawn) EmoteLoop(NPC,Spawn) end function respawn(NPC) spawn(NPC) end function EmoteLoop(NPC,Spawn) if IsInCombat(NPC) == false and HasMoved(NPC)==false then choice = MakeRandomInt(1,10) if choice == 1 then PlayFlavor(NPC, "", "", "treaten", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "", "", "frustrated", 0, 0, Spawn, 0) elseif choice == 4 then PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn, 0) elseif choice == 5 then PlayFlavor(NPC, "", "", "feint", 0, 0, Spawn, 0) elseif choice == 6 then PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn, 0) elseif choice == 7 then PlayFlavor(NPC, "", "", "treaten", 0, 0, Spawn, 0) elseif choice == 8 then PlayFlavor(NPC, "", "", "stare", 0, 0, Spawn, 0) elseif choice == 9 then PlayFlavor(NPC, "", "", "brandish", 0, 0, Spawn, 0) elseif choice == 10 then PlayFlavor(NPC, "", "", "cackle", 0, 0, Spawn, 0) end AddTimer(NPC,MakeRandomInt(7000,9000),"EmoteLoop") else AddTimer(NPC,MakeRandomInt(10000,11000),"EmoteLoop") end end