--[[ Script Name : SpawnScripts/TheLostVillageofKugup/Grepp.lua Script Purpose : Grepp Script Author : neatz09 Script Date : 2023.05.06 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) RandomGreeting(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "", "I can't wait... This stew is going to be the best batch yet!", "", 0, 0, Spawn, 0) elseif choice == 2 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1028.mp3", 0, 0, Spawn) elseif choice == 3 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1028.mp3", 0, 0, Spawn) elseif choice == 4 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1028.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Just my luck! Everyone's hungry and my key ingredient is missing!") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1028.mp3", 0, 0) Dialog.AddOption("Key ingredient?", "Dialog3") Dialog.AddOption("Good luck finding it.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Just my luck! Everyone's hungry and my key ingredient is missing!") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1028.mp3", 0, 0) Dialog.AddOption("Key ingredient?", "Dialog3") Dialog.AddOption("Good luck finding it.") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Sure, the key ingredient. What are you, slow or somethin'? How am I supposed to make the firefly stew without some dern fireflies?") Dialog.AddOption("Firefly stew? That doesn't sound particularly appetizing.", "Dialog7") Dialog.AddOption("That's your problem, not mine.") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Well lookie here, big ones too! This is gonna be some fantastic stew! Thanks so much!") Dialog.AddOption("You are quite welcome.") Dialog.Start() end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Well I'll be derned! Alright, here's a net, just go ahead and catch... let's see... three groups ought to be enough. Then bring 'em on back!") Dialog.AddOption("I'll be back when I've caught you some fireflies.") Dialog.Start() end function Dialog6(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hey, how's the hunt for them tasty buggers goin?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1028.mp3", 0, 0) Dialog.AddOption("I caught three groups for you.", "Dialog4") Dialog.AddOption("Still hunting.") Dialog.Start() end function Dialog7(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh, but it is! Firefly stew is my specialty! I just don't have time to go catch any of the buggers.") Dialog.AddOption("I have some time to spare. Can I help you out?", "Dialog9") Dialog.AddOption("Neither do I. Good luck with the hunt!") Dialog.Start() end function Dialog8(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hey, how's the hunt for them tasty buggers goin?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1028.mp3", 0, 0) Dialog.AddOption("I caught three groups for you.", "Dialog4") Dialog.AddOption("Still hunting.") Dialog.Start() end function Dialog9(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Well of course, if yer willin'! Are ya?") Dialog.AddOption("Of course.", "Dialog5") Dialog.AddOption("Not really.") Dialog.Start() end