--[[ Script Name : SpawnScripts/TheLostVillageofKugup/Vripp.lua Script Purpose : Vripp Script Author : neatz09 Script Date : 2023.05.06 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) RandomGreeting(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,5) if choice == 1 then PlayFlavor(NPC, "", "I'm so happy to have dolly back!", "", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "I wish you weren't busy so you could help me look for my dolly...", "", 0, 0, Spawn, 0) elseif choice == 3 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1059.mp3", 0, 0, Spawn) elseif choice == 4 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1059.mp3", 0, 0, Spawn) elseif choice == 5 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1059.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("You found her! Thank you so much! I told you she'd be easy to find... My dolly never goes too far!") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1059.mp3", 0, 0) Dialog.AddOption("I was glad to help.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh, thank you! Please bring her back as soon as you can. I miss her so much!") Dialog.AddOption("I'll be back as soon as I find her.") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Have... have you... have you seen... my dolly?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1059.mp3", 0, 0) Dialog.AddOption("What dolly?", "Dialog5") Dialog.AddOption("I'm afraid not. I have to get going.") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Have... have you... have you seen... my dolly?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1059.mp3", 0, 0) Dialog.AddOption("What dolly?", "Dialog5") Dialog.AddOption("I'm afraid not. I have to get going.") Dialog.Start() end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("She's just a little doll... I don't know where she, she... where she went off to... Oh won't you PLEEEASE help me find her? She must be around here somewhere.") Dialog.AddOption("Sure. I would love to help you.", "Dialog2") Dialog.AddOption("I don't have time to help you out right now.") Dialog.Start() end