--[[ Script Name : SpawnScripts/TheLostVillageofKugup/aDefenderofKugup.lua Script Purpose : a Defender of Kugup Script Author : neatz09 Script Date : 2023.04.18 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomGreeting(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,10) if choice == 1 then PlayFlavor(NPC, "", "Thou be'st a stranger to this village. FrroOOOaaAk!", "yawn", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "Pardon? Pail? What dost thou mea... Ah, HAIL... Right, well...", "", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "", "I see there is still much to be done before you have earned the right to speak with the chief.", "", 0, 0, Spawn, 0) elseif choice == 4 then PlayFlavor(NPC, "", "There is still plenty to do around here before the chief will speak with you.", "", 0, 0, Spawn, 0) elseif choice == 5 then PlayFlavor(NPC, "", "We do not have time to help those who cannot help us.", "", 0, 0, Spawn, 0) elseif choice == 6 then PlayFlavor(NPC, "", "Dost thou need something? I pray thee, continue about thy business.", "", 0, 0, Spawn, 0) elseif choice == 7 then PlayFlavor(NPC, "", "Canst thou see that I am rather busy?", "", 0, 0, Spawn, 0) elseif choice == 8 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1024.mp3", 0, 0, Spawn) elseif choice == 9 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1024.mp3", 0, 0, Spawn) elseif choice == 10 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1024.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Well, I implore you to act with respect toward our people while in this village. We will be watching you, outsider.") Dialog.AddOption("You don't have to worry about me.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hey, I don't think I've ever seen you before! What are you doing here?") Dialog.AddOption("I am investigating the village.", "Dialog1") Dialog.AddOption("Nothing you need to worry about.", "Dialog1") Dialog.Start() end