--[[ Script Name : SpawnScripts/Nettleville/DuniDiiun.lua Script Author : Dorbin Script Date : 2022.06.22 01:06:15 Script Purpose : : --]] dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua") function spawn(NPC) waypoints(NPC) SetPlayerProximityFunction(NPC, 5, "InRange", "LeaveRange") end function InRange(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then FactionCheckingCallout(NPC, Spawn, faction) else GenericDrunkCallout(NPC, Spawn, faction) end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then FactionChecking(NPC, Spawn, faction) else GenericDrunkHail(NPC, Spawn, faction) end end function waypoints(NPC) MovementLoopAddLocation(NPC, 663.26, -24.48, 368.72, 2, 8) MovementLoopAddLocation(NPC, 663.26, -24.48, 368.72, 2, 33,"Drink") MovementLoopAddLocation(NPC, 663.26, -24.48, 368.72, 2, 32,"Drink") MovementLoopAddLocation(NPC, 663.26, -24.48, 368.72, 2, 35,"Drink") MovementLoopAddLocation(NPC, 664.16, -24.49, 368.61, 2, 0) MovementLoopAddLocation(NPC, 660.95, -24.49, 369.02, 2, 0) MovementLoopAddLocation(NPC, 657.5, -24.58, 372.57, 2, 1) MovementLoopAddLocation(NPC, 657.5, -24.58, 372.57, 2, 35,"Drink") MovementLoopAddLocation(NPC, 657.5, -24.58, 372.57, 2, 35,"Drink") MovementLoopAddLocation(NPC, 657.5, -24.58, 372.57, 2, 35,"Drink") MovementLoopAddLocation(NPC, 656.78, -24.6, 373.31, 2, 0) MovementLoopAddLocation(NPC, 658.99, -24.52, 371.03, 2, 0) MovementLoopAddLocation(NPC, 663.4, -24.43, 373.29, 2, 0) MovementLoopAddLocation(NPC, 665.49, -24.52, 373.04, 2, 0) MovementLoopAddLocation(NPC, 667.08, -24.55, 372.37, 2, 0) MovementLoopAddLocation(NPC, 672.4, -24.7, 369.82, 2, 0) MovementLoopAddLocation(NPC, 674.28, -24.74, 368.21, 2, 0) MovementLoopAddLocation(NPC, 673.38, -24.71, 367.07, 2, 0) MovementLoopAddLocation(NPC, 671.32, -24.65, 366.31, 2, 1) MovementLoopAddLocation(NPC, 671.32, -24.65, 366.31, 2, 35,"Drink") MovementLoopAddLocation(NPC, 671.32, -24.65, 366.31, 2, 35,"Drink") MovementLoopAddLocation(NPC, 671.32, -24.65, 366.31, 2, 35,"Drink") MovementLoopAddLocation(NPC, 670.35, -24.63, 366.46, 2, 0) MovementLoopAddLocation(NPC, 669.65, -24.61, 366.58, 2, 0) MovementLoopAddLocation(NPC, 669.74, -24.62, 364.82, 2, 0) MovementLoopAddLocation(NPC, 669.79, -24.64, 363.81, 2, 0) MovementLoopAddLocation(NPC, 668.98, -24.68, 362, 2, 0) MovementLoopAddLocation(NPC, 665.12, -24.8, 347.99, 2, 1) MovementLoopAddLocation(NPC, 665.12, -24.8, 347.99, 2, 35,"Drink") MovementLoopAddLocation(NPC, 665.12, -24.8, 347.99, 2, 35,"Drink") MovementLoopAddLocation(NPC, 665.12, -24.8, 347.99, 2, 35,"Drink") MovementLoopAddLocation(NPC, 665.03, -24.81, 349.8, 2, 0) MovementLoopAddLocation(NPC, 660.41, -24.83, 358.48, 2, 0) MovementLoopAddLocation(NPC, 660.88, -24.52, 368.02, 2, 0) end function Drink(NPC) PlayFlavor(NPC,"","","drinking_idle",0,0) AddTimer(NPC,8000, "Drink2") end function Drink2(NPC) choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC,"","","yawn",0,0) elseif choice == 2 then PlayFlavor(NPC,"","","drinking_idle",0,0) elseif choice == 3 then PlayFlavor(NPC,"","","hungry",0,0) else PlayFlavor(NPC,"","","happy",0,0) end AddTimer(NPC,6000, "Drink3") end function Drink3(NPC) PlayFlavor(NPC,"","","drinking_idle",0,0) end