--[[ Script Name : SpawnScripts/NorthQeynos/FideliaRecolo.lua Script Purpose : Fidelia Recolo Script Author : Dorbin Script Date : 2022.04.23 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) Dialog1(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "", "I'm sorry, my services are only available to those more advanced in the arts.", "", 0, 0, Spawn, 0) elseif choice == 2 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1053.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Greetings [PLAYER]! How are you enjoying your crafting career?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1021.mp3", 0, 0) Dialog.AddOption("Just fine, thanks.", "Dialog2") Dialog.AddOption("Actually, I'm not enjoying it of late. Can you advise me on how to learn another trade?") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Good to hear. Good day to you.") Dialog.AddOption("And you!") Dialog.Start() end