--[[ Script Name : SpawnScripts/Oakmyst/ashadyfurrier.lua Script Author : Dorbin Script Date : 2022.01.15 Script Purpose : Ground Roaming and emote : --]] function spawn(NPC) ChooseMovement(NPC) end function ChooseMovement(NPC) local choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function respawn(NPC) spawn(NPC) end function gethealth(NPC) local choice = math.random(1,100) if choice <=25 and GetMaxHP(NPC) <=25 then PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_2/ft/halfelf/halfelf_base_2_1_death_gf_e2b358c4.mp3", "We have no hope. We must withdraw!", "", 3383222805, 3217906425, Spawn) else end end function Action(NPC) local choice2 = MakeRandomInt(1, 4) if choice2 == 1 then PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn) elseif choice2 == 2 then PlayFlavor(NPC, "", "", "stretch", 0, 0, Spawn) elseif choice2 == 3 then PlayFlavor(NPC, "", "", "yawn", 0, 0, Spawn) elseif choice2 == 4 then PlayFlavor(NPC, "", "", "2809", 0, 0, Spawn) end end function clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15)) AddTimer(NPC, 6, "Action") MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 1, math.random(2, 15)) --MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5)) end function clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 1, math.random(2, 10)) MovementLoopAddLocation(NPC, x , y, z + 1 , 1, math.random(2, 15)) AddTimer(NPC, 6, "Action") MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15)) MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 1, math.random(2, 10)) end function counter_clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15)) AddTimer(NPC, 6, "Action") MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 1, math.random(2, 10)) MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 1, math.random(2, 10)) end function counter_clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 1, math.random(2, 10)) MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 1, math.random(2, 10)) MovementLoopAddLocation(NPC, x , y, z - 1 , 1, math.random(2, 15)) MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15)) AddTimer(NPC, 6, "Action") MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 1, math.random(2, 10)) end