--[[ Script Name : SpawnScripts/QeynosHarbor/SamwellBrighton.lua Script Author : Dorbin Script Date : 2022.06.10 12:06:17 Script Purpose : Fabricated, yet relevant to 'The Leaky Drake' survivor story. : --]] function spawn(NPC) SetInfoStructString(NPC, "action_state", "drinking_idle") end function hailed(NPC, Spawn) local Choice = MakeRandomInt(1,3) if Choice == 1 then PlayFlavor(NPC,"","Please, leave me to my drink. I'm trying to wash away these visions... my crew mates, dashed out to sea. Gone.","",0,0,Spawn) elseif Choice == 2 then PlayFlavor(NPC,"","Can't you see I'm drink'n?! To the lost crew of the Leaky Drake. May she rest in the deeps.","",0,0,Spawn) elseif Choice == 3 then PlayFlavor(NPC,"","Our ship had seen many voyages for the Far Seas Trading company, but Captain James... the crew... gone.","",0,0,Spawn) end end function respawn(NPC) spawn(NPC) end