--[[ Script Name : SpawnScripts/QeynosHarbor/agnomeobserver.lua Script Purpose : a gnome observer Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() local choice = math.random(1,1) if choice == 1 then PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn) else end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "What do you mean?", "dlg_32_1") AddConversationOption(conversation, "You shouldn't use words you can't pronounce.") StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.") if convo==33 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "What do you mean?", "dlg_33_1") AddConversationOption(conversation, "You shouldn't use words you can't pronounce.") StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.") end if convo==34 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "What do you mean?", "dlg_34_1") AddConversationOption(conversation, "You shouldn't use words you can't pronounce.") StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.") end if convo==35 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "What do you mean?", "dlg_35_1") AddConversationOption(conversation, "You shouldn't use words you can't pronounce.") StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.") end end --[[ raw_conversations PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn) --]]