--[[ Script Name : SpawnScripts/QueensColony/Groak.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Groak dialog | Rylec update: Visual state added (2020.10.16) Note : Rylec note: InRange PlayFlavor (and that function in general) seems to be bugged --]] function spawn(NPC) AddTimer(NPC, 1000, "visualstate") end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random(1,3) if voice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1018.mp3", "", "", 0, 0, Spawn) elseif voice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1018.mp3", "", "", 0, 0, Spawn) else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1018.mp3", "", "", 0, 0, Spawn) end text = math.random(1,3) if text == 1 then Say(NPC, "Good thing Murrar Shar is here!") elseif text == 2 then Say(NPC, "The finest delights you'll find here.") else Say(NPC, "It's amazing what you can make from a fish.") end end function visualstate(NPC) math.randomseed(os.time()) local choice = math.random (1,2) if choice == 1 then SpawnSet(NPC, "visual_state", 12182) AddTimer(NPC, 5000, "resetvisualstate") elseif choice == 2 then SpawnSet(NPC, "visual_state", 11976) AddTimer(NPC, 7600, "visualstate") end end function resetvisualstate(NPC) SpawnSet(NPC, "visual_state", 0) local time = math.random (2500,3500) AddTimer(NPC, time, "visualstate") end