--[[ Script Name : SpawnScripts/QueensColony/MaylinMeadowlark.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Maylin Meadowlark dialog Modified Date : 2020.04.09 Modified by : premierio015 Notes : Added all dialogues and anims --]] function spawn(NPC) EmotePoint(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) choice = math.random (1, 3) str = tostring(choice) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..choice.."_1005.mp3", "", "", 0, 0, Spawn) text = math.random (1, 3) if text == 1 then Say(NPC, "I think I saw something moving out there!") elseif text == 2 then Say(NPC, "I wouldn't go swimming over at those ruins in the bay if I were you.") else Say(NPC, "I think I see it, over there!") end end function EmotePoint(NPC) PlayAnimation(NPC, 12028) local time = math.random (10000,15000) AddTimer(NPC, time, "EmotePoint") end