--[[ Script Name : SpawnScripts/QueensColony/adefiledsoldier133769629.lua Script Purpose : Waypoint Path for adefiledsoldier133769629.lua Script Author : Rylec, PlayFlavor by premierio015 Script Date : 06-26-2020 06:15:07 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "hp", 110) SpawnSet(NPC, "power", 55) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 172.62, -0.6, -177.95, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 183.25, -0.64, -167.71, 2, 0) MovementLoopAddLocation(NPC, 188.37, -0.66, -158.95, 2, 0) MovementLoopAddLocation(NPC, 190.91, -0.67, -157.25, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 190.95, -0.67, -160.16, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 189.6, -0.67, -148.23, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 196.54, -0.69, -157.07, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 190.9, -0.67, -145.53, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 191.12, -0.67, -160.53, 2, 0) MovementLoopAddLocation(NPC, 189.5, -0.66, -171.45, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 197.95, -0.7, -137.65, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 196.85, -0.69, -140.11, 2, 0) MovementLoopAddLocation(NPC, 190.98, -0.67, -149.04, 2, 0) MovementLoopAddLocation(NPC, 172.65, 0.46, -165.01, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 189.43, -0.66, -153.45, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 180.12, -0.63, -165.24, 2, 0) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end