--[[ Script Name : SpawnScripts/QueensColony/agrovedeer428150.lua Script Purpose : Waypoint Path for agrovedeer428150.lua Script Author : Rylec Script Date : 04-19-2020 02:16:41 Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 1 local level2 = 2 local difficulty1 = 6 local hp1 = 30 local power1 = 25 local difficulty2 = 6 local hp2 = 45 local power2 = 35 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 71.9, -3.8, 216.1, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 74.78, -4.32, 228.73, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 64.07, -4.39, 222.84, 2, 0) MovementLoopAddLocation(NPC, 54.33, -4.24, 219.63, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 71.64, -4.51, 226.67, 2, 0) MovementLoopAddLocation(NPC, 87.24, -4.54, 217.8, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 65.76, -3.8, 215.84, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 63.57, -3.8, 215.76, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 71.83, -3.8, 218.04, 2, math.random(10, 24)) end