--[[ Script Name : SpawnScripts/QueensColony/alostscout1587669.lua Script Purpose : Waypoint Path for alostscout1587669.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:23 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1063.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 229.68, -6.32, 101.19, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 234.61, -6, 119.93, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 233.99, -6.43, 107.3, 2, 0) MovementLoopAddLocation(NPC, 235.92, -6.64, 103.69, 2, 0) MovementLoopAddLocation(NPC, 258.58, -6.84, 95.57, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 260.2, -6.51, 91.86, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 247.19, -7.24, 95.51, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 254.55, -6.83, 106.51, 2, 0) MovementLoopAddLocation(NPC, 263.7, -6.83, 109.2, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 271.43, -5.61, 106.22, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 50 then local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_e78cd055.mp3", "You covered your approach well, but it doesn't matter much now.", "", 2593953869, 4106947814, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_b9683a31.mp3", "Winds carried your voice long ago. I'm prepared now.", "", 1982146573, 3859905890, Spawn) else PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_8fcdd59.mp3", "You ruined your own lands, but you won't ruin these.", "", 2300111785, 2561177665, Spawn) end end end