--[[ Script Name : SpawnScripts/QueensColony/alostscout1587671.lua Script Purpose : Waypoint Path for alostscout1587671.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:38 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1063.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 258.39, -6.83, 117.19, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 249.73, -6.42, 114.59, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 247.31, -7.03, 100.77, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 262.09, -6.43, 92.75, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 264, -6.44, 95.92, 2, 0) MovementLoopAddLocation(NPC, 268.31, -6.15, 117.21, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 257.26, -6.83, 87.34, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 246.07, -6.66, 111.96, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 248.46, -7.24, 90.23, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 245.91, -6.38, 117.21, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 250.97, -7.01, 95.44, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 237.12, -6.05, 117.1, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 237.03, -6.69, 110.39, 2, 0) MovementLoopAddLocation(NPC, 235, -6.54, 103.17, 2, 0) MovementLoopAddLocation(NPC, 232.87, -6.33, 100.01, 2, 0) MovementLoopAddLocation(NPC, 232.07, -6.32, 92.76, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 50 then local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_e78cd055.mp3", "You covered your approach well, but it doesn't matter much now.", "", 2593953869, 4106947814, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_b9683a31.mp3", "Winds carried your voice long ago. I'm prepared now.", "", 1982146573, 3859905890, Spawn) else PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_8fcdd59.mp3", "You ruined your own lands, but you won't ruin these.", "", 2300111785, 2561177665, Spawn) end end end