--[[ Script Name : SpawnScripts/QueensColony/alostscout1587675.lua Script Purpose : Waypoint Path for alostscout1587675.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:47 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1016.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 241.86, -6.9, 87.35, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 269.78, -6.02, 103.79, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 240.82, -6.95, 103.57, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 244.81, -6.57, 114.36, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 257.27, -6.83, 103.49, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 253.19, -6.83, 101.66, 2, 0) MovementLoopAddLocation(NPC, 233.5, -6.26, 82.13, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 253.93, -6.83, 110.93, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 270.93, -5.69, 106.52, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 256.6, -6.58, 82.51, 2, 0) MovementLoopAddLocation(NPC, 253.42, -6.08, 70.88, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 248.4, -6.8, 103.48, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 243.34, -7.22, 98.12, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 251.08, -6.1, 120.35, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 50 then local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_12dbb8ad.mp3", "Caught thee red handed, did I?", "", 2731512393, 911400384) else PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_ad1fc682.mp3", "Looks as if I'll get my workout today.", 1559839053, 2456776330) end end end