--[[ Script Name : SpawnScripts/QueensColony/alostscout433089.lua Script Purpose : Waypoint Path for alostscout433089.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:17 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1024.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 242.24, -6.97, 106.38, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 244.65, -7.22, 90.01, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 243.37, -6.35, 116.19, 2, 0) MovementLoopAddLocation(NPC, 247.17, -6.13, 120.43, 2, 0) MovementLoopAddLocation(NPC, 263.4, -6.36, 122.58, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 238.97, -6.43, 111.41, 2, 0) MovementLoopAddLocation(NPC, 236.25, -6.67, 109.33, 2, 0) MovementLoopAddLocation(NPC, 227.28, -6.15, 106.29, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 244.64, -4.43, 63.82, 2, 0) MovementLoopAddLocation(NPC, 247, -4.46, 60.16, 2, 0) MovementLoopAddLocation(NPC, 255.99, -4.3, 35.58, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 238.51, -6.76, 100.79, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 239.54, -6.93, 95.39, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 252.13, -6.72, 114.25, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 10 then local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_2f9edb08.mp3", "You'll never get the drop on a halfling!", "", 252597960, 759690529, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7434777c.mp3", "Help! Intruders! Someone get the guard!", "", 2664487555, 1568864156, Spawn) else PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7b251faa.mp3", "Try to sneak into my home, will ya!", "", 100218096, 392363658, Spawn) end end end