--[[ Script Name : SpawnScripts/QueensColony/alostscout433155.lua Script Purpose : Waypoint Path for alostscout433155.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:47 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1024.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 255.88, -4.57, 63.03, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 248.45, -6.62, 73.89, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 232.39, -6.32, 92.67, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 261.02, -6.43, 92.71, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 245.86, -7.23, 92.69, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 245.98, -7.06, 87.3, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 254.7, -6.15, 71.17, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 255.68, -6.41, 75.43, 2, 0) MovementLoopAddLocation(NPC, 254.66, -6.83, 98.58, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 249.6, -5.79, 122.85, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 241.2, -6.88, 87.35, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 248.47, -6.99, 84.59, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 10 then local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_2f9edb08.mp3", "You'll never get the drop on a halfling!", "", 252597960, 759690529, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7434777c.mp3", "Help! Intruders! Someone get the guard!", "", 2664487555, 1568864156, Spawn) else PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7b251faa.mp3", "Try to sneak into my home, will ya!", "", 100218096, 392363658, Spawn) end end end