--[[ Script Name : SpawnScripts/QueensColony/aqeynosguardsman430688.lua Script Purpose : a Qeynos Guardsman Script Author : John Adams - updated by Rylec (updated movement - old is saved) Script Date : 2008.11.26 Script Notes : Patrol leader. Script will set model type to allow all relevant races --]] function spawn(NPC) setmodel(NPC) waypoints(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function setmodel(NPC) local RandomModel = math.random (1,4) local shouttime = math.random (90000,270000) if RandomModel == 1 then SpawnSet(NPC, "model_type", "82") AddTimer(NPC, shouttime, "kerra") elseif RandomModel == 2 then SpawnSet(NPC, "model_type", "110") AddTimer(NPC, shouttime, "dwarf") elseif RandomModel == 3 then SpawnSet(NPC, "model_type", "112") AddTimer(NPC, shouttime, "barbarian") elseif RandomModel == 4 then SpawnSet(NPC, "model_type", "134") AddTimer(NPC, shouttime, "human") end end function waypoints(NPC) MovementLoopAddLocation(NPC, -21.39, -5.38, 216.76, 2, 2) MovementLoopAddLocation(NPC, -9.77, -5.22, 190.18, 2, 0) MovementLoopAddLocation(NPC, -27.77, -5.11, 172.5, 2, 0) MovementLoopAddLocation(NPC, -48.04, -5.03, 158.19, 2, 0) MovementLoopAddLocation(NPC, -56.81, -4.99, 134.91, 2, 0) MovementLoopAddLocation(NPC, -53.47, -5.49, 110.98, 2, 0) MovementLoopAddLocation(NPC, -34.49, -5.07, 101.44, 2, 0) MovementLoopAddLocation(NPC, -48.36, -5.13, 108.76, 2, 0) MovementLoopAddLocation(NPC, -52.25, -5.14, 112.06, 2, 0) MovementLoopAddLocation(NPC, -54.23, -5.47, 112.1, 2, 0) MovementLoopAddLocation(NPC, -57.14, -4.99, 133.36, 2, 0) MovementLoopAddLocation(NPC, -47.15, -5.03, 158.1, 2, 0) MovementLoopAddLocation(NPC, -25.05, -5.12, 175.27, 2, 0) MovementLoopAddLocation(NPC, -10.53, -5.22, 190.4, 2, 0) MovementLoopAddLocation(NPC, 15.99, -5.27, 169.85, 2, 0) MovementLoopAddLocation(NPC, 33.96, -6.05, 167.83, 2, 0) MovementLoopAddLocation(NPC, 46.71, -3.38, 167.21, 2, 0) MovementLoopAddLocation(NPC, 16.43, -5.27, 169.85, 2, 0) MovementLoopAddLocation(NPC, -10.74, -5.21, 190.95, 2, 0) end function kerra(NPC) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then Say(NPC, "Wraaaaa!") elseif choice == 2 then Say(NPC, "For Qeynos!") elseif choice == 3 then Say(NPC, "Look at Luclin! Shar Vahl...") Emote(NPC, "groans.") end local time = math.random (90000,2700000) AddTimer(NPC, time, "kerra") end function dwarf(NPC) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then Say(NPC, "When I am off duty that rock is mine!") Emote(NPC, "points at a shiny stone.") elseif choice == 2 then Say(NPC, "For the strength of Kaladim!") elseif choice == 3 then Say(NPC, "Onward boys and keep in line!") end local time = math.random (90000,2700000) AddTimer(NPC, time, "dwarf") end function barbarian(NPC) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then Say(NPC, "For the love of Halas, I could use a stout!") elseif choice == 2 then Say(NPC, "All clear here!") elseif choice == 3 then Say(NPC, "I long to return to Qeynos.") end local time = math.random (90000,2700000) AddTimer(NPC, time, "barbarian") end function human(NPC) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then Say(NPC, "I'll bet you an ale that I spot the next intruder first.") Emote(NPC, "smack his fist into his palm.") elseif choice == 2 then Say(NPC, "In honor of the Queen.") Emote(NPC, "salutes.") elseif choice == 3 then Say(NPC, "Keep your eyes peeled boys!") end local time = math.random (90000,2700000) AddTimer(NPC, time, "human") end --[[ --Syntax is NPC, x, y, z, speed, delay (in seconds) (John Adams old path, might be old path so keeping it for now) MovementLoopAddLocation(NPC, 21.09, -5.30, 161.75, 2, 0) MovementLoopAddLocation(NPC, 21.18, -5.28, 144.12, 2, 0) MovementLoopAddLocation(NPC, 16.59, -5.27, 133.36, 2, 0) MovementLoopAddLocation(NPC, 10.50, -5.24, 114.47, 2, 0) MovementLoopAddLocation(NPC, 6.95, -5.22, 103.47, 2, 0) MovementLoopAddLocation(NPC, -25.22, -5.10, 100.19, 2, 0) MovementLoopAddLocation(NPC, -52.38, -5.79, 108.30, 2, 0) MovementLoopAddLocation(NPC, -55.46, -4.91, 131.16, 2, 0) MovementLoopAddLocation(NPC, -46.75, -5.04, 157.32, 2, 0) MovementLoopAddLocation(NPC, -23.70, -5.12, 176.13, 2, 0) MovementLoopAddLocation(NPC, -9.30, -5.20, 186.68, 2, 0) MovementLoopAddLocation(NPC, -21.30, -5.41, 217.11, 2, 0) MovementLoopAddLocation(NPC, -7.47, -5.21, 188.38, 2, 0) MovementLoopAddLocation(NPC, 1.16, -5.22, 181.35, 2, 0) MovementLoopAddLocation(NPC, 12.73, -5.26, 172.09, 2, 0) --]]