--[[ Script Name : SpawnScripts/QueensColony/asawtoothshark427397.lua Script Purpose : Waypoint Path for asawtoothshark427397.lua Script Author : Rylec Script Date : 01-21-2020 04:16:21 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 64.14, -11.76, -66.97, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 56.13, -11.76, -80.99, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 52.13, -11.21, -82.59, 2, 0) MovementLoopAddLocation(NPC, 43.71, -10.7, -85.08, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 50.33, -10.7, -80.01, 2, 0) MovementLoopAddLocation(NPC, 71.41, -11.6, -50.1, 2, 0) MovementLoopAddLocation(NPC, 76.23, -11.74, -41.43, 2, 0) MovementLoopAddLocation(NPC, 80.84, -11.95, -29.77, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 85.99, -11.77, -19.61, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 88.48, -12.29, -32.67, 2, 0) MovementLoopAddLocation(NPC, 93.25, -11.8, -44.59, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 88.77, -10.7, -45.33, 2, 0) MovementLoopAddLocation(NPC, 79.5, -10.7, -47.82, 2, 0) MovementLoopAddLocation(NPC, 76.02, -10.7, -50.75, 2, 0) MovementLoopAddLocation(NPC, 69.41, -11.51, -62.3, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 78.87, -10.7, -77.67, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 77.43, -10.7, -68.92, 2, 0) MovementLoopAddLocation(NPC, 76.09, -10.7, -61.39, 2, 0) MovementLoopAddLocation(NPC, 75.61, -10.7, -54.73, 2, 0) MovementLoopAddLocation(NPC, 76.15, -10.7, -49.35, 2, 0) MovementLoopAddLocation(NPC, 77.68, -11.19, -41.84, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 90.3, -11.68, -44.23, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 72.13, -10.94, -41.35, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 97, -11.95, -41.72, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 85.49, -10.7, -44.47, 2, 0) MovementLoopAddLocation(NPC, 79.91, -10.7, -47.56, 2, 0) MovementLoopAddLocation(NPC, 75.36, -10.7, -53.27, 2, 0) MovementLoopAddLocation(NPC, 70.43, -11.28, -65.26, 2, 0) MovementLoopAddLocation(NPC, 66.64, -12.03, -78.72, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 53.8, -11.87, -75.28, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 60.47, -11.67, -80.84, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 55.85, -11.28, -81.34, 2, 0) MovementLoopAddLocation(NPC, 43.73, -11.05, -85.6, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 47.74, -10.7, -83.01, 2, 0) MovementLoopAddLocation(NPC, 72.13, -11.51, -49.07, 2, 0) MovementLoopAddLocation(NPC, 76.72, -11.84, -40.49, 2, 0) MovementLoopAddLocation(NPC, 84.65, -11.81, -20.68, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 89.14, -12.02, -31.63, 2, 0) MovementLoopAddLocation(NPC, 92.61, -11.84, -45.12, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 87.13, -10.6, -45.46, 2, 0) MovementLoopAddLocation(NPC, 79.48, -10.7, -48.08, 2, 0) MovementLoopAddLocation(NPC, 76.06, -10.7, -52.21, 2, 0) MovementLoopAddLocation(NPC, 75.67, -10.7, -56.85, 2, 0) MovementLoopAddLocation(NPC, 78.16, -11.01, -77.37, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, 77.47, -10.7, -68.12, 2, 0) MovementLoopAddLocation(NPC, 63.86, -11.01, -47.73, 2, math.random(10, 20)) end