--[[ Script Name : SpawnScripts/QueensColony/ataintedgrovedeer433058.lua Script Purpose : Waypoint Path for ataintedgrovedeer433058.lua Script Author : Rylec Script Date : 04-19-2020 02:20:28 Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 1 local level2 = 2 local difficulty1 = 6 local hp1 = 30 local power1 = 25 local difficulty2 = 6 local hp2 = 45 local power2 = 35 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 132.17, -3.51, 160.16, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 140.67, -3.65, 175.67, 2, 0) MovementLoopAddLocation(NPC, 144.49, -3.31, 180.71, 2, 0) MovementLoopAddLocation(NPC, 148.11, -3.24, 183.91, 2, 0) MovementLoopAddLocation(NPC, 151.75, -3.3, 193.12, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 178.98, -3.8, 178.65, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 165.57, -3.2, 170.79, 2, 0) MovementLoopAddLocation(NPC, 150.07, -3.18, 162.94, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 169.51, -2.71, 191.21, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 138.69, -3.51, 180.56, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 170.98, -3.13, 168.02, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 149.71, -3.12, 141.42, 2, math.random(10, 24)) MovementLoopAddLocation(NPC, 136.18, -3.38, 157.21, 2, 0) end