--[[ Script Name : SpawnScripts/QueensColony/atriggerfish425764.lua Script Purpose : Waypoint Path for atriggerfish425764.lua Script Author : Rylec Script Date : 12-31-2019 10:15:59 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -20.31, -12.05, -5.7, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -26.48, -10.2, -56.7, 2, 0) MovementLoopAddLocation(NPC, -26.36, -10.2, -62.92, 2, 0) MovementLoopAddLocation(NPC, -25.8, -10.2, -73.44, 2, 0) MovementLoopAddLocation(NPC, -21.54, -11.11, -84.32, 2, 0) MovementLoopAddLocation(NPC, -15.63, -11.55, -92.65, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -19.25, -10.49, -78.02, 2, 0) MovementLoopAddLocation(NPC, -23.06, -10.26, -62.19, 2, 0) MovementLoopAddLocation(NPC, -22.66, -10.2, -48.59, 2, 0) MovementLoopAddLocation(NPC, -23.7, -11.3, -31.06, 2, 0) MovementLoopAddLocation(NPC, -24.63, -11.53, -18.97, 2, 0) MovementLoopAddLocation(NPC, -24.57, -11.47, -12.29, 2, 0) MovementLoopAddLocation(NPC, -23.86, -11.45, 0.26, 2, 0) MovementLoopAddLocation(NPC, -22.86, -12.53, 8.79, 2, 0) MovementLoopAddLocation(NPC, -19.16, -12.91, 23.59, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -25.56, -12.47, 14.37, 2, 0) MovementLoopAddLocation(NPC, -41.68, -10.27, 5.12, 2, 0) MovementLoopAddLocation(NPC, -57.26, -11, -2.41, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -62.09, -10.68, -2.55, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -59.06, -10.18, -12.4, 2, 0) MovementLoopAddLocation(NPC, -54.21, -10.33, -28.74, 2, 0) MovementLoopAddLocation(NPC, -46.61, -10.3, -51.28, 2, 0) MovementLoopAddLocation(NPC, -42.8, -11.73, -63.55, 2, 0) MovementLoopAddLocation(NPC, -41.3, -11.88, -68.08, 2, 0) MovementLoopAddLocation(NPC, -35.26, -12, -76.45, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -35.58, -10.42, -67.3, 2, 0) MovementLoopAddLocation(NPC, -36.69, -10.4, -60.66, 2, 0) MovementLoopAddLocation(NPC, -36.22, -11.18, -50.76, 2, 0) MovementLoopAddLocation(NPC, -36.34, -11.61, -43.78, 2, 0) MovementLoopAddLocation(NPC, -35.64, -11.88, -36.26, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -8, -12.01, -31.34, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -5.72, -11.93, -35.36, 2, 0) MovementLoopAddLocation(NPC, -3, -11.96, -41.38, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -10.56, -11.96, -24.86, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -12.53, -11.47, -34.23, 2, 0) MovementLoopAddLocation(NPC, -14.64, -11.46, -45.74, 2, 0) MovementLoopAddLocation(NPC, -16.04, -11.26, -49.3, 2, 0) MovementLoopAddLocation(NPC, -17.38, -10.42, -54.83, 2, 0) MovementLoopAddLocation(NPC, -24.74, -10.31, -75.21, 2, 0) MovementLoopAddLocation(NPC, -24.86, -10.66, -78.73, 2, 0) MovementLoopAddLocation(NPC, -26.18, -11.1, -82.23, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -25.41, -10.51, -79.43, 2, 0) MovementLoopAddLocation(NPC, -23.84, -10.16, -61.81, 2, 0) MovementLoopAddLocation(NPC, -22.78, -10.15, -52.23, 2, 0) MovementLoopAddLocation(NPC, -23.61, -10.53, -32.68, 2, 0) MovementLoopAddLocation(NPC, -22.38, -11.31, -14.04, 2, 0) MovementLoopAddLocation(NPC, -23.18, -11.54, -0.51, 2, 0) MovementLoopAddLocation(NPC, -23.23, -12.11, 4.75, 2, 0) MovementLoopAddLocation(NPC, -22.87, -12.45, 7.86, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -23.03, -12.58, 13.94, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -39.37, -10.57, 6.32, 2, 0) MovementLoopAddLocation(NPC, -51.42, -10.39, 0.11, 2, 0) MovementLoopAddLocation(NPC, -59.91, -10.99, -2.79, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -57.73, -10.29, -17.87, 2, 0) MovementLoopAddLocation(NPC, -54.67, -10.41, -27.55, 2, 0) MovementLoopAddLocation(NPC, -49.84, -10.21, -40.28, 2, 0) MovementLoopAddLocation(NPC, -46.96, -10.33, -50.88, 2, 0) MovementLoopAddLocation(NPC, -44.49, -11.66, -57.87, 2, 0) MovementLoopAddLocation(NPC, -40.45, -12.1, -69.81, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -35.2, -12.01, -76.54, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -35.91, -10.5, -66.41, 2, 0) MovementLoopAddLocation(NPC, -37.93, -10.97, -52.13, 2, 0) MovementLoopAddLocation(NPC, -34.98, -12.01, -37.34, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -21.68, -12.08, -32.82, 2, 0) MovementLoopAddLocation(NPC, -10.1, -11.91, -34.38, 2, 0) MovementLoopAddLocation(NPC, -3.08, -12.12, -40.9, 2, math.random(10, 20)) MovementLoopAddLocation(NPC, -9.94, -12.26, -20.13, 2, 0) end