--[[ Script Name : SpawnScripts/Ruins/aBrokentuskoverseer.lua Script Purpose : a Brokentusk overseer Script Author : Scatman Script Date : 2009.08.21 Script Notes : --]] dofile("SpawnScripts/Generic/BrokentuskVoiceOvers.lua") local spoke = false function spawn(NPC) spoke = false AddVisualStateLoop(NPC, 1000, math.random(0, 2000), 10783, 450) -- attack AddVisualStateLoop(NPC, 1000, math.random(0, 2000), 12028, 450) -- point AddVisualStateLoop(NPC, 1000, math.random(0, 2000), 10912, 450) -- brandish AddVisualStateLoop(NPC, 1000, math.random(0, 2000), 1646, 450) -- pugilist attack 2 end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function aggro(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then generic_aggro(NPC, Spawn) end end function healthchanged(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then local health_percent = GetHP(NPC) / GetMaxHP(NPC) if health_percent < 0.50 and spoke == false then spoke = true generic_healthchanged(NPC, Spawn) end end end function killed(NPC, Spawn) generic_killed(NPC, Spawn) end function death(NPC, Spawn) spoke = false local chance = math.random(0, 100) if chance <= 25 then generic_death(NPC, Spawn) end end