--[[ Script Name : SpawnScripts/Ruins/aBrokentuskpawn.lua Script Purpose : a Brokentusk pawn Script Author : Scatman Script Date : 2009.08.21 Script Notes : --]] dofile("SpawnScripts/Generic/BrokentuskVoiceOvers.lua") local spoke = false function spawn(NPC) spoke = false local sli = GetSpawnLocationID(NPC) if sli == 133076 or sli == 133077 or sli == 133078 or sli == 133079 then -- The sparring pawns. AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 10783, 450) -- attack AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 13058, 450) -- taunt combat art AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 12065, 450) -- pugilist parry AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 12050, 450) -- pugilist dodge forehand elseif sli == 133054 or sli == 133055 or sli == 159761 or sli == 133058 or sli == 133070 or sli == 133071 or sli == 133064 or sli == 159762 or sli == 133061 or sli == 159768 then -- The pawns cheering on the sparring pawns. AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 11150, 43918) -- cheer AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 10760 , 43528) -- applaud AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 10856, 43624) -- boggle AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 11152, 43920) -- chuckle AddVisualStateLoop(NPC, 1000, math.random(0, 1000), 11285, 44053) -- curse elseif sli == 159746 then StartPath1(NPC) elseif sli == 133018 then StartPath2(NPC) elseif sli == 159758 then StartPath3(NPC) end end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function aggro(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then generic_aggro(NPC, Spawn) end end function healthchanged(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then local health_percent = GetHP(NPC) / GetMaxHP(NPC) if health_percent < 0.50 and spoke == false then spoke = true generic_healthchanged(NPC, Spawn) end end end function killed(NPC, Spawn) generic_killed(NPC, Spawn) end function death(NPC, Spawn) spoke = false local chance = math.random(0, 100) if chance <= 25 then generic_death(NPC, Spawn) end end function StartPath1(NPC) MovementLoopAddLocation(NPC, -120.64, -2.58, 17.04, 4, 0) MovementLoopAddLocation(NPC, -89.23, -2.69, 25, 4, 0) MovementLoopAddLocation(NPC, -53.93, -2.63, 27.08, 4, 0) MovementLoopAddLocation(NPC, -55.71, -2.52, 33.44, 4, 0) MovementLoopAddLocation(NPC, -89.93, -2.74, 36.69, 4, 0) MovementLoopAddLocation(NPC, -103.84, -2.64, 22.62, 4, 0) MovementLoopAddLocation(NPC, -120.87, -2.6, 19.65, 4, 0) MovementLoopAddLocation(NPC, -135.95, -2.61, 31.13, 4, 0) MovementLoopAddLocation(NPC, -138.46, -2.58, 23.24, 4, 0) end function StartPath2(NPC) MovementLoopAddLocation(NPC, -119.97, 2.26, 127.77, 4, 0) MovementLoopAddLocation(NPC, -123.42, 0.92, 107.14, 4, 0) MovementLoopAddLocation(NPC, -123.68, -2.62, 73.93, 4, 0) MovementLoopAddLocation(NPC, -101.58, -2.56, 63.45, 4, 0) MovementLoopAddLocation(NPC, -96.64, -2.59, 75.03, 4, 0) MovementLoopAddLocation(NPC, -119.92, -2.63, 94.64, 4, 0) MovementLoopAddLocation(NPC, -119.77, 2.26, 128.79, 4, 0) MovementLoopAddLocation(NPC, -127.08, 2.26, 141.62, 4, 0) end function StartPath3(NPC) MovementLoopAddLocation(NPC, -122.63, 2.28, 120.17, 4, 0) MovementLoopAddLocation(NPC, -123.33, -1.71, 98.13, 4, 0) MovementLoopAddLocation(NPC, -97.93, -2.42, 71.18, 4, 0) MovementLoopAddLocation(NPC, -91.85, -2.63, 52.03, 4, 0) MovementLoopAddLocation(NPC, -97.82, -2.45, 53.78, 4, 0) MovementLoopAddLocation(NPC, -118.73, -2.54, 74.65, 4, 0) MovementLoopAddLocation(NPC, -123.79, -2.62, 75.76, 4, 0) MovementLoopAddLocation(NPC, -123.07, 2.28, 120.49, 4, 0) MovementLoopAddLocation(NPC, -149.83, 2.26, 142.84, 4, 0) end