--[[ Script Name : SpawnScripts/Ruins/SpawnScripts/Ruins/aLonetuskwarrior.lua Script Purpose : a Lonetusk warrior Script Author : Scatman Script Date : 2009.08.21 Script Notes : --]] dofile("SpawnScripts/Ruins/LonetuskVoiceOvers.lua") local spoke = false function spawn(NPC) spoke = false local sli = GetSpawnLocationID(NPC) if sli == 159756 then StartPath1(NPC) elseif sli == 159757 then StartPath2(NPC) end end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function aggro(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then generic_aggro(NPC, Spawn) end end function healthchanged(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then local health_percent = GetHP(NPC) / GetMaxHP(NPC) if health_percent < 0.50 and spoke == false then spoke = true generic_healthchanged(NPC, Spawn) end end end function killed(NPC, Spawn) generic_killed(NPC, Spawn) end function death(NPC, Spawn) spoke = false local chance = math.random(0, 100) if chance <= 25 then generic_death(NPC, Spawn) end end function StartPath1(NPC) MovementLoopAddLocation(NPC, -0.13, -4.26, 165.68, 2, 0) MovementLoopAddLocation(NPC, -14.62, -4.33, 163.43, 2, 0) MovementLoopAddLocation(NPC, -23.68, -4.32, 157.94, 2, 0) MovementLoopAddLocation(NPC, -24.96, -4.28, 139.69, 2, 0) MovementLoopAddLocation(NPC, -22.01, -4.36, 139.48, 2, 0) MovementLoopAddLocation(NPC, -20.86, -4.37, 146.05, 2, 0) MovementLoopAddLocation(NPC, -21.55, -4.29, 153.57, 2, 0) MovementLoopAddLocation(NPC, -12.1, -4.24, 159.76, 2, 0) MovementLoopAddLocation(NPC, 11.83, -4.28, 157.78, 2, 0) MovementLoopAddLocation(NPC, 12.93, -4.24, 164.87, 2, 0) end function StartPath2(NPC) MovementLoopAddLocation(NPC, -18.8, -4.39, 161.74, 2, 0) MovementLoopAddLocation(NPC, -12.84, -4.29, 163.4, 2, 0) MovementLoopAddLocation(NPC, 11.15, -4.26, 166.07, 2, 0) MovementLoopAddLocation(NPC, 11.89, -4.24, 158.55, 2, 0) MovementLoopAddLocation(NPC, -16.14, -4.24, 158.93, 2, 0) MovementLoopAddLocation(NPC, -19.88, -4.36, 146.36, 2, 0) MovementLoopAddLocation(NPC, -24.98, -4.28, 139.56, 2, 0) MovementLoopAddLocation(NPC, -25.94, -4.42, 155.75, 2, 0) end