--[[ Script Name : SpawnScripts/Starcrest/Harstead.lua Script Purpose : Harstead Script Author : John Adams Script Date : 2008.09.23 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetInfoStructString(NPC, "action_state", "woodworking_idle") end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2588954321, 88153469, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1667555721, 2696093362, Spawn) end end