--[[ Script Name : SpawnScripts/TheRuins_Classic/LonetuskSparring.lua Script Author : LordPazuzu Script Date : 2023.07.04 08:07:34 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/LoneTusk2.lua") require "SpawnScripts/Generic/NPCModule" function spawn(NPC, Spawn) NPCModule(NPC, Spawn) RandomWeapons(NPC) OrcArmorCommon(NPC) Lonetusk(NPC) AddTimer(NPC, MakeRandomInt(2500,4000), "AttackAnim") end function hailed(NPC, Spawn) -- FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) SpawnSet(NPC, "visual_state", 0) end function AttackAnim(NPC,Spawn) if IsInCombat(NPC) == false then choice = MakeRandomInt(1,7) if choice == 1 then PlayFlavor(NPC,"","","1h_sword_ouch_down",0,0) elseif choice == 2 then PlayFlavor(NPC,"","","1h_sword_dodge_forehand",0,0) elseif choice == 3 then PlayFlavor(NPC,"","","kick",0,0) elseif choice == 4 then PlayFlavor(NPC,"","","1h_sword_parry_backhand",0,0) elseif choice == 5 then PlayFlavor(NPC,"","","pugilist_attack",0,0) elseif choice == 6 then PlayFlavor(NPC,"","","pugilist_attack",0,0) elseif choice == 7 then PlayFlavor(NPC,"","","pugilist_attack",0,0) end end AddTimer(NPC, MakeRandomInt(2500,4000), "AttackAnim") end