--[[ Script Name : SpawnScripts/ThievesWay/asewagerat392415.lua Script Purpose : Waypoint Path for asewagerat392415.lua Script Author : Rylec Script Date : 09-17-2019 08:36:33 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -180.06, 1.62, 12.28, 2, math.random(10, 18), "changegrid_Going_Down") MovementLoopAddLocation(NPC, -179.81, 1.69, 10.39, 2, 0) MovementLoopAddLocation(NPC, -179.20, 1.84, 8.11, 2, 0) MovementLoopAddLocation(NPC, -178.81, 1.26, 5.54, 2, 0, "changegrid_Going_Up") MovementLoopAddLocation(NPC, -177.04, 1.26, 1.70, 2, 0) MovementLoopAddLocation(NPC, -173.77, 1.26, 0.44, 2, 0) MovementLoopAddLocation(NPC, -173.81, 1.26, 0.47, 2, math.random(10, 18)) MovementLoopAddLocation(NPC, -176.07, 1.26, 1.92, 2, math.random(10, 18)) MovementLoopAddLocation(NPC, -178.12, 1.26, 4.24, 2, 0) MovementLoopAddLocation(NPC, -178.82, 1.26, 5.85, 2, 0) MovementLoopAddLocation(NPC, -179.93, 1.84, 7.66, 2, math.random(10, 18), "changegrid_Going_Down") MovementLoopAddLocation(NPC, -177.97, 1.29, 5.81, 2, 0, "changegrid_Going_Up") MovementLoopAddLocation(NPC, -176.96, 1.30, 4.49, 2, 0) MovementLoopAddLocation(NPC, -175.39, 1.32, 3.29, 2, 0) MovementLoopAddLocation(NPC, -173.82, 1.42, 2.77, 2, 0) MovementLoopAddLocation(NPC, -172.32, 1.76, 2.24, 2, 0) MovementLoopAddLocation(NPC, -171.33, 1.79, 2.40, 2, 0) MovementLoopAddLocation(NPC, -169.38, 1.34, 1.75, 2, math.random(10, 18)) MovementLoopAddLocation(NPC, -171.27, 1.67, 1.71, 2, 0) MovementLoopAddLocation(NPC, -172.61, 1.77, 2.29, 2, 0) MovementLoopAddLocation(NPC, -173.89, 1.51, 3.37, 2, 0) MovementLoopAddLocation(NPC, -174.80, 1.62, 4.80, 2, 0) MovementLoopAddLocation(NPC, -178.45, 1.90, 7.65, 2, 0, "changegrid_Going_Down") MovementLoopAddLocation(NPC, -178.96, 1.63, 10.03, 2, math.random(10, 18)) MovementLoopAddLocation(NPC, -179.05, 1.85, 7.82, 2, 0) MovementLoopAddLocation(NPC, -179.49, 1.26, 5.33, 2, math.random(10, 18), "changegrid_Going_Up") end -------------------------------------------------------------------------------------- -- NPC Change Grid -------------------------------------------------------------------------------------- function changegrid_Going_Up(NPC) SetGridID(NPC, 4000206445) end function changegrid_Going_Down(NPC) SetGridID(NPC, 2981397110) end