--[[ Script Name : SpawnScripts/ThunderingSteppes/UmaDrandamir.lua Script Author : Dorbin Script Date : 2022.06.18 01:06:45 Script Purpose : : --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if not HasLanguage(Spawn,1)then local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_f1b9e87a.mp3", "Uf envoudig een van uw gekozen en enkel geven om Vensters", "", 1726710708, 3708905850, Spawn, 1) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_1d4e2601.mp3", "Zergen oer steb liteit", "", 707675, 224549223, Spawn, 1) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_b0cb46d4.mp3", "Neit te geb ruiken, wat weg hout u hetten", "", 2980125753, 2181905857, Spawn, 1) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_b80c3123.mp3", "Asfkher van baed rijs prakti kjen ", "", 3873974123, 675447828, Spawn, 1) end else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "The safest way to Bridge Keep is around the mountains to the northwest. Taking the road is always yer best bet.", "", 0, 0, Spawn, 1) end end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -461.72, -18.38, -445.97, 2, 15) MovementLoopAddLocation(NPC, -467.76, -18.38, -436.93, 2, 0) MovementLoopAddLocation(NPC, -469.14, -18.38, -419.19, 2, 15) MovementLoopAddLocation(NPC, -468.47, -18.38, -417.59, 2, 0) MovementLoopAddLocation(NPC, -451.43, -18.38, -418.85, 2, 0) MovementLoopAddLocation(NPC, -450.46, -18.38, -419.19, 2, 0) MovementLoopAddLocation(NPC, -449.77, -18.38, -418, 2, 0) MovementLoopAddLocation(NPC, -447.53, -18.38, -417.83, 2, 0) MovementLoopAddLocation(NPC, -439.03, -18.38, -417.04, 2, 15) MovementLoopAddLocation(NPC, -437.42, -18.38, -417.04, 2, 0) MovementLoopAddLocation(NPC, -436.32, -18.38, -423.62, 2, 0) MovementLoopAddLocation(NPC, -436.58, -18.38, -428.13, 2, 15) MovementLoopAddLocation(NPC, -437.78, -18.38, -429.49, 2, 0) MovementLoopAddLocation(NPC, -434.64, -18.38, -441.81, 2, 0) MovementLoopAddLocation(NPC, -437.41, -18.38, -444.28, 2, 0) MovementLoopAddLocation(NPC, -443.77, -18.38, -445.4, 2, 0) MovementLoopAddLocation(NPC, -454.7, -18.38, -448.57, 2, 15) MovementLoopAddLocation(NPC, -455.32, -18.38, -449.29, 2, 0) MovementLoopAddLocation(NPC, -472.15, -18.38, -440.33, 2, 15) MovementLoopAddLocation(NPC, -455.32, -18.38, -449.29, 2, 0) MovementLoopAddLocation(NPC, -454.7, -18.38, -448.57, 2, 15) MovementLoopAddLocation(NPC, -443.77, -18.38, -445.4, 2, 0) MovementLoopAddLocation(NPC, -437.41, -18.38, -444.28, 2, 0) MovementLoopAddLocation(NPC, -434.64, -18.38, -441.81, 2, 0) MovementLoopAddLocation(NPC, -437.78, -18.38, -429.49, 2, 0) MovementLoopAddLocation(NPC, -436.58, -18.38, -428.13, 2, 15) MovementLoopAddLocation(NPC, -436.32, -18.38, -423.62, 2, 0) MovementLoopAddLocation(NPC, -437.42, -18.38, -417.04, 2, 0) MovementLoopAddLocation(NPC, -439.03, -18.38, -417.04, 2, 15) MovementLoopAddLocation(NPC, -447.53, -18.38, -417.83, 2, 0) MovementLoopAddLocation(NPC, -449.77, -18.38, -418, 2, 0) MovementLoopAddLocation(NPC, -450.46, -18.38, -419.19, 2, 0) MovementLoopAddLocation(NPC, -451.43, -18.38, -418.85, 2, 0) MovementLoopAddLocation(NPC, -468.47, -18.38, -417.59, 2, 0) MovementLoopAddLocation(NPC, -469.14, -18.38, -419.19, 2, 15) MovementLoopAddLocation(NPC, -467.76, -18.38, -436.93, 2, 0) MovementLoopAddLocation(NPC, -461.72, -18.38, -445.97, 2, 15) end