--[[ Script Name : infected_grave_scorpius.lua Script Purpose : Waypoint Path for infected_grave_scorpius.lua Script Author : Devn00b Script Date : 06/24/2020 03:02:07 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =13 local level2 = 14 local difficulty1 = 6 local hp1 = 680 local power1 = 205 local difficulty2 = 6 local hp2 = 795 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 128.96, 0.03, -153.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15)) end