--[[ Script Name : shriller.lua Script Purpose : Waypoint Path for shriller.lua Script Author : Devn00b Script Date : 06/24/2020 03:07:20 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =13 local level2 = 14 local difficulty1 = 6 local hp1 = 680 local power1 = 205 local difficulty2 = 6 local hp2 = 795 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 131.65, -0.02, -139.99, 2, 0) MovementLoopAddLocation(NPC, 128.88, -0.05, -132.15, 2, 0) MovementLoopAddLocation(NPC, 120.2, 0, -120.19, 2, 0) MovementLoopAddLocation(NPC, 119.89, 0.11, -110.36, 2, 0) MovementLoopAddLocation(NPC, 110.33, -1.25, -104.6, 2, 0) MovementLoopAddLocation(NPC, 107.84, -1.99, -98.9, 2, 0) MovementLoopAddLocation(NPC, 109.74, -3.08, -92.5, 2, 0) MovementLoopAddLocation(NPC, 114.92, -4.18, -87.02, 2, 0) MovementLoopAddLocation(NPC, 121.03, -4.94, -85.85, 2, 0) MovementLoopAddLocation(NPC, 127.89, -6.03, -89.68, 2, 0) MovementLoopAddLocation(NPC, 131.61, -6.92, -97.63, 2, 0) MovementLoopAddLocation(NPC, 144.02, -6.98, -97.6, 2, 0) MovementLoopAddLocation(NPC, 157.18, -6.36, -108.01, 2, 0) MovementLoopAddLocation(NPC, 184.75, -7.16, -109.31, 2, 0) MovementLoopAddLocation(NPC, 199.62, -6.91, -122.95, 2, 0) MovementLoopAddLocation(NPC, 208.14, -6.97, -119.15, 2, 0) MovementLoopAddLocation(NPC, 222.82, -6.85, -102.44, 2, 0) MovementLoopAddLocation(NPC, 222.07, -6.89, -90.91, 2, 0) MovementLoopAddLocation(NPC, 235.22, -6.86, -92.23, 2, 0) MovementLoopAddLocation(NPC, 222.07, -6.89, -90.91, 2, 0) MovementLoopAddLocation(NPC, 222.82, -6.85, -102.44, 2, 0) MovementLoopAddLocation(NPC, 208.14, -6.97, -119.15, 2, 0) MovementLoopAddLocation(NPC, 199.62, -6.91, -122.95, 2, 0) MovementLoopAddLocation(NPC, 184.75, -7.16, -109.31, 2, 0) MovementLoopAddLocation(NPC, 157.18, -6.36, -108.01, 2, 0) MovementLoopAddLocation(NPC, 144.02, -6.98, -97.6, 2, 0) MovementLoopAddLocation(NPC, 131.61, -6.92, -97.63, 2, 0) MovementLoopAddLocation(NPC, 127.89, -6.03, -89.68, 2, 0) MovementLoopAddLocation(NPC, 121.03, -4.94, -85.85, 2, 0) MovementLoopAddLocation(NPC, 114.92, -4.18, -87.02, 2, 0) MovementLoopAddLocation(NPC, 109.74, -3.08, -92.5, 2, 0) MovementLoopAddLocation(NPC, 107.84, -1.99, -98.9, 2, 0) MovementLoopAddLocation(NPC, 110.33, -1.25, -104.6, 2, 0) MovementLoopAddLocation(NPC, 119.89, 0.11, -110.36, 2, 0) MovementLoopAddLocation(NPC, 120.2, 0, -120.19, 2, 0) MovementLoopAddLocation(NPC, 128.88, -0.05, -132.15, 2, 0) MovementLoopAddLocation(NPC, 131.65, -0.02, -139.99, 2, 0) end