--[[ Script Name : tomb_guard.lua Script Purpose : Waypoint Path for tomb_guard.lua Script Author : Devn00b Script Date : 06/12/2020 12:02:27 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =14 local level2 = 15 local difficulty1 = 6 local hp1 = 795 local power1 = 240 local difficulty2 = 6 local hp2 = 920 local power2 = 270 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -8.84, -0.09, -115.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -14.17, -0.15, -113.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -10.81, 0.32, -113.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -12.87, -0.09, -115.28, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -14.03, -0.14, -112.44, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -9.53, -0.06, -115.85, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -11.59, 0.21, -115.29, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -9.63, 0.21, -114.72, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -11.59, 0.21, -115.29, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -9.53, -0.06, -115.85, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -14.03, -0.14, -112.44, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -12.87, -0.09, -115.28, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -10.81, 0.32, -113.11, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -14.17, -0.15, -113.54, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -8.84, -0.09, -115.71, 2, math.random(0,10)) end